Build a Fruit Ninja Clone in Python with Pygame – Step‑by‑Step Guide
This tutorial walks you through creating a Fruit Ninja‑style game in Python using Pygame, covering required imports, window configuration, random fruit generation, drawing text and lives, handling game‑over screens, and implementing the main game loop with full source code examples.
1. Required Packages
import pygame, sys
import os
import random2. Window Setup
Define the display size and frame rate, initialize Pygame, set the window caption, and create the main display surface.
WIDTH = 800
HEIGHT = 500
FPS = 15 # 1/12 second per frame
pygame.init()
pygame.display.set_caption('水果忍者')
gameDisplay = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
background = pygame.image.load('背景.jpg')
font = pygame.font.Font(os.path.join(os.getcwd(), 'comic.ttf'), 42)
score_text = font.render('Score : ' + str(score), True, (255,255,255))3. Random Fruit Generation
Generate a random position, speed, and image for each fruit and store the data in a dictionary.
def generate_random_fruits(fruit):
fruit_path = "images/" + fruit + ".png"
data[fruit] = {
'img': pygame.image.load(fruit_path),
'x': random.randint(100, 500),
'y': 800,
'speed_x': random.randint(-10, 10),
'speed_y': random.randint(-80, -60),
'throw': False,
't': 0,
'hit': False
}
# Initialize data for all fruit types
data = {}
for fruit in fruits:
generate_random_fruits(fruit)4. Drawing Text
Utility function to render and blit text onto the screen.
def draw_text(display, text, size, x, y):
font_name = pygame.font.match_font('comic.ttf')
font = pygame.font.Font(font_name, size)
text_surface = font.render(text, True, WHITE)
text_rect = text_surface.get_rect()
text_rect.midtop = (x, y)
display.blit(text_surface, text_rect)5. Player Lives Indicator
def draw_lives(display, x, y, lives, image):
for i in range(lives):
img = pygame.image.load(image)
img_rect = img.get_rect()
img_rect.x = int(x + 35 * i)
img_rect.y = y
display.blit(img, img_rect)
def hide_cross_lives(x, y):
gameDisplay.blit(pygame.image.load("images/red_lives.png"), (x, y))6. Game Over Screen
def show_gameover_screen():
gameDisplay.blit(background, (0,0))
draw_text(gameDisplay, "FRUIT NINJA!", 90, WIDTH/2, HEIGHT/4)
if not game_over:
draw_text(gameDisplay, "Score : " + str(score), 50, WIDTH/2, HEIGHT/2)
draw_text(gameDisplay, "Press a key to begin!", 64, WIDTH/2, HEIGHT*3/4)
pygame.display.flip()
waiting = True
while waiting:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
if event.type == pygame.KEYUP:
waiting = False7. Main Game Loop
The loop controls game state, renders objects, checks collisions, updates scores, and handles player lives.
first_round = True
game_over = True
game_running = True
while game_running:
if game_over:
if first_round:
show_gameover_screen()
first_round = False
game_over = False
player_lives = 3
draw_lives(gameDisplay, 690, 5, player_lives, 'images/red_lives.png')
score = 0
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_running = False
gameDisplay.blit(background, (0,0))
gameDisplay.blit(score_text, (0,0))
draw_lives(gameDisplay, 690, 5, player_lives, 'images/red_lives.png')
for key, value in data.items():
if value['throw']:
value['x'] += value['speed_x']
value['y'] += value['speed_y']
value['speed_y'] += 1 * value['t']
value['t'] += 1
if value['y'] <= 800:
gameDisplay.blit(value['img'], (value['x'], value['y']))
else:
generate_random_fruits(key)
current_position = pygame.mouse.get_pos()
if not value['hit'] and current_position[0] > value['x'] and current_position[0] < value['x']+60 and \
current_position[1] > value['y'] and current_position[1] < value['y']+60:
if key == 'bomb':
player_lives -= 1
if player_lives == 0:
hide_cross_lives(690,15)
show_gameover_screen()
game_over = True
elif player_lives == 1:
hide_cross_lives(725,15)
elif player_lives == 2:
hide_cross_lives(760,15)
if key != 'bomb':
score += 1
score_text = font.render('Score : ' + str(score), True, (255,255,255))
value['hit'] = True
else:
generate_random_fruits(key)
pygame.display.update()
clock.tick(FPS)
pygame.quit()Signed-in readers can open the original source through BestHub's protected redirect.
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