Building a Kid-Friendly Game Engine: How a Programmer Taught His 8‑Year‑Old to Code
Nick built a simple, HyperCard‑inspired game engine called Canon, composed of players, rooms, and items, and a deliberately rudimentary scripting language Cant, to let his eight‑year‑old daughter experiment with creating and modifying game worlds, illustrating educational design trade‑offs between simplicity and functionality.
