Build Realistic 3D Trees in Three.js with ez‑Tree – Quick Installation & Usage Guide
This article introduces the ez‑Tree plugin for Three.js, showing how to install it via npm or pnpm, import and instantiate the Tree class, configure position, scale, and animation updates, and customize parameters such as tree type, branch direction, and leaf density, with a link to the GitHub repository.
Installation
Install the @dgreenheck/ez-tree package with npm or pnpm:
npm i @dgreenheck/ez-tree
pnpm add @dgreenheck/ez-treeUsage
Import the Tree class, generate a tree, set its position and scale, add it to a Three.js scene, and update it each frame.
import { Tree } from '@dgreenheck/ez-tree';
function createTree() {
const tree = new Tree();
tree.generate();
tree.position.set(0, 0, 0);
tree.scale.set(0.1, 0.1, 0.1);
this.scene.add(tree);
this.tree = tree; // keep reference for updates
}
function animate() {
this.renderAnimation = requestAnimationFrame(() => this.animate());
const elapsed = this.clock.getElapsedTime();
if (!this.pointerLockControls) {
this.controls.update();
}
if (this.tree) {
this.tree.update(elapsed); // wind or other dynamics
}
this.renderer.render(this.scene, this.camera);
}Parameters & Customization
The library provides methods to create different tree types and adjust visual attributes such as branch direction, leaf density, and overall scale. These settings can be changed via class properties or the online demo on the repository.
Project Repository
Source code and documentation are hosted at:
https://github.com/dgreenheck/ez-tree
Signed-in readers can open the original source through BestHub's protected redirect.
This article has been distilled and summarized from source material, then republished for learning and reference. If you believe it infringes your rights, please contactand we will review it promptly.
Rare Earth Juejin Tech Community
Juejin, a tech community that helps developers grow.
How this landed with the community
Was this worth your time?
0 Comments
Thoughtful readers leave field notes, pushback, and hard-won operational detail here.
