C++26 Static Reflection: From ^^ to Splicing Explained
This article introduces C++26's new static reflection mechanism, explaining the two-phase model using the ^^ operator to obtain compile-time reflection info as std::meta::info and the [:...:] splicing syntax to reinject it into code, with practical examples for types and variables.
C++26 introduces native static reflection, allowing programs to access type, variable, and member information at compile time — data previously only available to the compiler. The article motivates this by showing a simple User struct with id and name fields; historically, serializing such a struct to JSON required manual metadata, macros, template metaprogramming, or external tools like Protobuf ( .proto + protoc).
The reflection model has two stages:
Stage 1: Reflection (^^)
The ^^ operator yields a std::meta::info value describing a program entity. Examples:
#include <meta>
int global;
constexpr std::meta::info type_info = ^^int;
constexpr std::meta::info var_info = ^^global; ^^intproduces reflection info for the int type; ^^global produces info for the variable global. std::meta::info is an opaque value type — its internal representation is unspecified (could be an index or compiler-internal handle).
Stage 2: Splicing ([: ... :])
The [: ... :] syntax (called splicing ) takes a std::meta::info and injects the described entity back into source code. Example:
int main() {
constexpr auto r = ^^int;
typename[:r:] x = 42; // equivalent to: int x = 42;
}Here typename[:r:] splices the type described by r (which is int) into the declaration. The article also shows a one-liner:
typename[:^^char:] c = '*'; // equivalent to: char c = '*';First ^^char obtains reflection info for char, then [:^^char:] splices it as a type.
The complete round-trip is: code -> ^^ -> std::meta::info -> [:...:] -> code. This two-step process — reflection then splicing — forms the foundation of C++26 static reflection, enabling generic code that inspects and generates declarations without external tooling.
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