Cloud Computing 9 min read

Deploy Black Myth: Wukong on the Cloud for Smooth Steam Streaming

This guide walks you through creating a cloud‑based service that bundles Black Myth: Wukong, the Steam client, and a remote desktop tool, detailing instance setup, remote configuration, streaming steps, and troubleshooting to achieve a seamless gaming experience.

JD Cloud Developers
JD Cloud Developers
JD Cloud Developers
Deploy Black Myth: Wukong on the Cloud for Smooth Steam Streaming

Configuration Instructions

The service relies on the following resources: a cloud host with a high‑end GPU, the Black Myth: Wukong game, the Steam client, and the remote desktop software GameViewer.

Service instance creation:

Fill in the required information as shown in the screenshots, click “Buy Now”, and wait for the instance to finish deploying. If deployment fails, use the “Redeploy” button on the instance list or contact support.

After the instance shows as successfully deployed, wait an additional 5‑8 minutes for internal initialization.

In the instance details, locate the cloud host under the "Cloud Resources" tab (named "Black‑Wukong"). Click Remote Connection, choose "webterminal", and log in with the password set during instance creation. Note that the large image may take extra time to become fully operational; if the password is rejected, retry after a few minutes or reset it from the console.

Remote game configuration:

Log into the cloud host and double‑click the Accout.vbs script.

The Steam login window will appear automatically; log in with your Steam account.

On your local PC, open Steam, click “Stream”, copy the authorization code that appears, and paste it into the Steam client on the cloud host to bind the accounts.

After pairing, restart the cloud host if needed, but avoid reconnecting via remote desktop after the restart; instead, wait for the local Steam client to connect (3‑5 minutes).

Do not reconnect remotely after a restart, as this can cause streaming failures.

Local Steam client behavior:

The button shows “Streaming” – wait for it to change.

When it shows “Install” (or “Play” if already installed), wait.

When it shows “Streaming”, double‑click and wait for the game to load.

If the game crashes, click “Connect” again.

To exit mid‑game, switch to the local Steam page and click “Stop”.

To reconnect, simply click the “Connect” button without restarting the cloud host.

Common Issues

How to delete a service created via the Compute Factory? Delete the instance from the service list and select the option to also delete associated cloud resources, or remove them manually from the cloud console.

How to save costs during game downtime? Use the “Stop without billing” option for the cloud host to retain the system disk while releasing CPU, memory, and GPU resources. Remember to delete any attached Elastic IPs, which continue to incur charges.

How to restart the game after a break? Restart the cloud host (ensure sufficient resources). If needed, purchase a 20 Mbps Elastic IP, bind it to the host, and then reconnect.

What to do if deployment fails? Common reasons include insufficient quota, lack of stock for the chosen instance type, or insufficient balance. Use the “Continue Deployment” button on the failed instance instead of recreating it.

Streaming connection problems

Ensure your router has UPnP enabled.

If the streaming button does not appear, enable it in Steam Settings → Remote Play.

If you see “Not on a home network”, reboot the cloud host and retry.

When multiple devices are logged into Steam, select the correct cloud host from the streaming dropdown (the JD Cloud host is named “022”).

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OperationsDeploymentcloudGamingRemote DesktopSteam
JD Cloud Developers
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