Game Development 22 min read

Designing Test Cases for Action RPG Levels: A Structured Approach

This article presents a comprehensive method for creating test cases for action role‑playing game (ARPG) levels by analyzing game characteristics, categorising level types, explaining hard and dynamic loading, and detailing a step‑by‑step case‑design workflow that incorporates visual aids such as top‑down maps, perspective sketches and storyboards to improve clarity and coverage.

NetEase LeiHuo Testing Center
NetEase LeiHuo Testing Center
NetEase LeiHuo Testing Center
Designing Test Cases for Action RPG Levels: A Structured Approach

Writing and maintaining test cases is essential for game testers, but traditional approaches often struggle to express the complexity of ARPG level testing. This article proposes a new design method that starts from the level’s "flow line" and decomposes all elements to create more test‑friendly cases.

1. ARPG Characteristics – ARPGs combine RPG growth, action combat, and adventure puzzles. Three sub‑types are identified: story‑driven, combat‑focused, and puzzle‑oriented, with examples such as Kingdom Hearts , Dynasty Warriors , and Kena: Bridge of Spirits .

2. Level Design Types – Levels are classified by freedom: linear, multi‑path, and open‑world. Linear levels enforce a single route, multi‑path levels allow player choice, and open‑world levels give maximal freedom.

3. Loading Strategies – Two main loading methods are discussed: Hard Loading (full resource load before entry) and Dynamic Loading (runtime monitoring and incremental load/unload). Techniques like Air Lock and Shaped Corridor are described to achieve seamless transitions.

4. Test‑Case Design Process – The workflow includes:

Extracting an abstract level flow from the design paper.

Identifying start/end points, load/unload points, and save points.

Defining event nodes (player control, camera control, scene interaction, NPC behaviour, puzzles, scene changes, special gameplay).

Creating detailed case tables that cover normal success, player errors, object errors, and unexpected exceptions.

5. Visualisation Techniques – To make cases clearer, the article recommends adding top‑down maps, perspective sketches, and storyboards. These visuals link numbered events to the test steps, helping reviewers understand spatial relationships and movement trajectories.

6. Conclusion – By combining systematic decomposition with visual aids, testers can produce richer, more maintainable ARPG level test cases and improve overall testing efficiency.

quality assuranceARPGLevel Design
NetEase LeiHuo Testing Center
Written by

NetEase LeiHuo Testing Center

LeiHuo Testing Center provides high-quality, efficient QA services, striving to become a leading testing team in China.

0 followers
Reader feedback

How this landed with the community

Sign in to like

Rate this article

Was this worth your time?

Sign in to rate
Discussion

0 Comments

Thoughtful readers leave field notes, pushback, and hard-won operational detail here.