Game Development 19 min read

From BASIC to King of Glory: Yao Xiaoguang’s Game Development Journey

This article chronicles Yao Xiaoguang’s evolution from a teenage BASIC programmer in Nanchang to the mastermind behind China’s blockbuster game King of Glory, detailing his early experiments, pivotal demos, startup struggles, and eventual leadership roles at Tencent that reshaped the Chinese gaming industry.

21CTO
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21CTO
From BASIC to King of Glory: Yao Xiaoguang’s Game Development Journey

Yao Xiaoguang grew up in Nanchang in the early 1990s, learning BASIC from his father and creating pixel‑art games on a 386 PC, which sparked his lifelong passion for game development.

In high school he built a demo of Diablo using Visual Basic and DirectX, implementing eight‑direction movement, transparency, and the A* path‑finding algorithm, which earned him his first job in the industry.

During university he joined early online game communities, contributed to a “network bomb dog” project for Chen Tianqiao’s then‑startup, and witnessed the volatile rise and fall of China’s early PC‑game market.

After a stint at a power‑plant IT department, he joined the fledgling Extreme Studio, developing the online game Network Knight , and later helped create the MMO Phantom Warrior at Shanda, where he also translated a game‑development book.

In 2003 he co‑founded Tianqing Digital (later NetDragon) and built the Q‑style turn‑based MMO Fantasy Ranger . By 2005 he joined Tencent, leading the development of QQ Speed , the company’s first self‑developed casual racing game.

Following the success of QQ Speed , he helped launch the “Everyday” series (e.g., Everyday Match‑3 , Everyday Runner ) that leveraged WeChat’s platform to achieve tens of millions of users.

In 2014, after a corporate restructuring, his team merged into the Tencent Games group, where they re‑engineered the failing Hero Chronicle into the now‑iconic King of Glory , shifting from 3v3/1v1 to 5v5 PvP and focusing on hero skins and microtransactions.

King of Glory became a massive revenue generator, contributing to Tencent’s record‑breaking quarterly profits and cementing Yao’s reputation as a leading figure in Chinese mobile gaming.

Author: 一剑霜寒十四州
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