How 3D World‑Building Transforms Home‑Service Operations at 58 Daojia
By analyzing user demographics, business model, and marketing needs, the 58 Daojia case study shows how constructing a cohesive 3D‑driven worldview—through gene‑family characters, mood‑board visual systems, and story‑centric design—enhances operational campaigns, boosts brand immersion, and streamlines visual asset reuse.
Business Background
58 Daojia is a professional home‑service booking platform offering cleaning, appliance cleaning, nanny, and maternity care services. Its core business is home cleaning, delivered through nationwide training of service providers and integration of online resources, forming standardized product, training, management, and service systems.
Business Analysis
User Group Analysis
Users have incomes above city and national averages, mainly managers, professionals, and private business owners working in IT, finance, and retail. They require direct, precise communication and visual presentation.
Business Perspective
The service follows an O2O model; online convenience must translate into tangible offline experiences.
Marketing Activity Perspective
Activities receive subsidies, necessitating a promotional visual atmosphere.
Building a Worldview with 3D Characters
Creating a narrative world gives operational activities story and emotion, enhancing user immersion and brand perception. Design principles include aligning with activity positioning and user traits, ensuring logical consistency with reality, and using the brand name as a core concept.
Gene‑family 3D characters share common visual elements (brand genes) across a series of activities, enabling visual continuity.
Worldview Implementation
The visual depicts service providers as family members accompanying households, reinforcing a warm, familiar feeling.
Visual System Construction
Based on mood boards and the established worldview, color and graphic composition create a visual language. 3D techniques render realistic scenes; assets are modular for reuse.
Operational Project Showcase
Series of campaigns use 3D characters as core visuals, emphasizing service attributes and creating rich, understandable scenes.
Growth: Evolving the Worldview System
As product strategy evolves, the visual system upgrades: characters become more expressive with simplified anatomy and rounded shapes; scenes use rounded objects for cohesion; storytelling enhances emotional engagement.
Conclusion
Key takeaways: building a worldview requires rational product and user analysis, leading to empathetic storytelling; a systematic “scene‑touchpoint‑emotion” design drives user participation and conversion; a shared asset library improves visual consistency and efficiency.
58UXD
58.com User Experience Design Center
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