How Augmented Reality Is Transforming Brand Experiences and Design
This article explains what augmented reality (AR) is, how recent breakthroughs like Pokemon Go have popularized it, and outlines three practical ways brands can leverage AR—guidance, design visualization, and training—while offering concrete design guidelines for creating effective AR applications.
What Is AR?
AR technology captures the real world in real time and overlays a virtual environment onto it, creating a combined interface. The term was first introduced by researcher Tom Caudell in 1992 to describe a digital display for aircraft electricians, and it is now common in applications such as automatic parking assistance.
Why AR Is Gaining Attention
Although AR has been used in multimedia, marketing, education, and games for years, it only entered mainstream awareness after popular apps like Pokémon Go and Snapchat demonstrated its potential.
How AR Will Change Brand Experience
Compared with virtual reality (VR), AR is more readily accepted in commercial contexts. The AR industry is projected to reach $150 billion by 2020. It offers brands a new digital storytelling channel that enables interactive consumer experiences. Three key ways to use AR are:
Guidance : AR can assist professionals, such as surgeons navigating a patient’s internal organs.
Design Visualization : By projecting virtual scenes onto real‑world views, AR lets users preview designs, exemplified by Volkswagen’s spatial AR device that projects a car’s interior layout onto a full‑size model.
Training and Education : AR‑based training allows learners to explore concepts and processes in an immersive, hands‑on manner.
How to Design AR Applications
There is currently no dedicated UX guideline for AR, so the following insights are offered:
Evaluate the Use of AR Repeated testing is essential. Before deep design, ask why AR is needed and what benefits it brings. Ensure AR aligns with business goals and that its functionality is justified.
AR should serve business objectives, not be used merely because it is trendy.
Research real‑world user behavior without devices to understand true needs.
Consider the Product’s Usage Environment Because AR is grounded in the physical world, the environment heavily influences design. Private settings (home, office) allow longer, more complex interactions and may use head‑mounted displays, while public outdoor settings require short, lightweight sessions.
Simplify the Interaction Experience AR must be quick and intuitive. Users seek efficiency, not added complexity. Design tasks to be completed in situ, record each step for analysis, and aim for natural, frictionless interactions.
Focus on immersive, task‑oriented scenarios.
Document steps to support task analysis and refine the experience.
Practical Examples
Google Translate uses a phone’s camera to capture text and translate it instantly, illustrating AR’s real‑time value.
Summary
AR has achieved significant success and continues to advance. When designing AR experiences, the most important factors remain understanding user goals and the physical environment. AR applications should be easy to use and should not create friction for users.
Translator’s Note
For designers, AR is a novel field, especially in brand marketing. While many current “AR” apps are actually mixed reality (MR), the distinction lies in MR’s pre‑defined targets and interactions versus AR’s real‑time computation and dynamic content.
The core technology behind both AR and MR is computer vision. Current content platforms typically consist of three parts:
A management platform for content creators.
An editor (web‑based or standalone) for designing AR content.
A consumer‑facing app that delivers the AR experience.
Design recommendations for C‑end users include using common mobile gestures and providing onboarding cues. For content creators, editors should surface interaction metrics and design suggestions to streamline creation.
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