How to Build Go WebSocket Server and Client for Inter-Service Communication
This guide demonstrates how to create a Go-based WebSocket server and client using the gobwas library, enabling two services to exchange random numbers, handle connections, and gracefully manage disconnections, with complete code examples and testing instructions.
This article introduces how to implement WebSocket communication between two Go services, where one program acts as the server and the other as a client.
WebSocket Server
The server code is straightforward; we use the gobwas module to avoid reinventing the wheel.
Below is the code for a WebSocket server listening on port 8080.
package main
import (
"fmt"
"github.com/gobwas/ws"
"github.com/gobwas/ws/wsutil"
"math/rand"
"net/http"
"strconv"
)
func main() {
fmt.Println("Server started, waiting for connection from client")
http.ListenAndServe(":8080", http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
fmt.Println("Client connected")
conn, _, _, err := ws.UpgradeHTTP(r, w)
if err != nil {
fmt.Println("Error starting socket server: " + err.Error())
}
go func() {
defer conn.Close()
for {
msg, op, err := wsutil.ReadClientData(conn)
if err != nil {
fmt.Println("Error receiving data: " + err.Error())
fmt.Println("Client disconnected")
return
}
fmt.Println("Client message received with random number: " + string(msg))
randomNumber := strconv.Itoa(rand.Intn(100))
err = wsutil.WriteServerMessage(conn, op, []byte(randomNumber))
if err != nil {
fmt.Println("Error sending data: " + err.Error())
fmt.Println("Client disconnected")
return
}
fmt.Println("Server message send with random number " + randomNumber)
}
}()
})))
}The server does nothing beyond waiting for connections; it prints received data and finally sends a random integer back. If the client disconnects, the server logs the disconnection.
WebSocket Client
The client code is similar and also uses the gobwas module.
The client connects to ws://127.0.0.1:8080/ on localhost.
package main
import (
"context"
"fmt"
"github.com/gobwas/ws"
"github.com/gobwas/ws/wsutil"
"math/rand"
"os"
"strconv"
"time"
)
func main() {
fmt.Println("Client started")
for {
conn, _, _, err := ws.DefaultDialer.Dial(context.Background(), "ws://127.0.0.1:8080/")
if err != nil {
fmt.Println("Cannot connect: " + err.Error())
time.Sleep(time.Duration(5) * time.Second)
continue
}
fmt.Println("Connected to server")
for i := 0; i < 10; i++ {
randomNumber := strconv.Itoa(rand.Intn(100))
msg := []byte(randomNumber)
err = wsutil.WriteClientMessage(conn, ws.OpText, msg)
if err != nil {
fmt.Println("Cannot send: " + err.Error())
continue
}
fmt.Println("Client message send with random number " + randomNumber)
msg, _, err = wsutil.ReadServerData(conn)
if err != nil {
fmt.Println("Cannot receive data: " + err.Error())
continue
}
fmt.Println("Server message received with random number: " + string(msg))
time.Sleep(time.Duration(5) * time.Second)
}
err = conn.Close()
if err != nil {
fmt.Println("Cannot close the connection: " + err.Error())
os.Exit(1)
}
fmt.Println("Disconnected from server")
}
}The client simply connects, sends random integers every 5 seconds, and prints any response from the server.
Test
Left: server result, Right: client result
The client sends a random number to the server every 5 seconds, and the server replies with another random number.
If you stop the server, the client will show that the server has disconnected; restarting the server causes the client to reconnect. Similarly, stopping the client makes the server log a disconnection, and running the client again reconnects it.
Since Go is frequently used for services and microservices, communication between such services is meaningful.
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