How to Write Code Nobody Can Maintain: A Satirical Guide to Anti‑Patterns
This tongue‑in‑cheek article enumerates a series of deliberately harmful programming anti‑patterns—from confusing variable names and deceptive documentation to absurd design choices and nonexistent testing—showing how to make code virtually impossible to understand or maintain.
01 Program Naming
Easy‑to‑type variable names : e.g., Fred, asdf Single‑letter names : e.g., a, b, x, y, z (or a1, a2 …)
Creative misspellings : e.g., SetPintleOpening, SetPintalClosing to hinder search
Abstract names : e.g., ProcessData, DoIt, GetData —meaningless
Acronyms and slang : e.g., WTF, RTFSC, Chinese pinyin abbreviations like BT, TMD Random capitalisation : e.g., gEtnuMbER Reuse names in nested scopes to create confusion
Accent characters : e.g., int ínt where the second character is not int Underscores : e.g., _, __, ___ Mix languages : combine English, German, or Chinese pinyin
Symbolic names : e.g., slash, asterix, comma Irrelevant words : e.g., god, superman, iloveu Confuse l and 1 : make them indistinguishable
02 Disguise Deception
Interleave comments and code to obscure intent
for (j = 0; j < array_len; j += 8) {
total += array[j+0];
total += array[j+1];
total += array[j+2]; /* Main body of
total += array[j+3]; * loop is unrolled */
total += array[j+4]; * for greater speed.
total += array[j+5]; */
total += array[j+6];
total += array[j+7];
}Code/display mismatch : UI says "postal code" while code uses zipcode Hide globals : pass global variables as function parameters to disguise them
Similar variable names : e.g., swimmer vs swimner, ilI1| vs oO08, parseInt vs parselnt Function overloading with unrelated behaviour
Operator overloading : overload ! to return an integer, creating bizarre chains like
!!!03 Documentation and Comments
Lie in comments : never update comments when code changes
Write useless comments : e.g., /* add 1 to i */ Comment only the "what", not the "why"
Avoid commenting secrets : never disclose critical design constraints
Over‑detail designs : write hundreds of pages of minutiae, excessive section numbering, and unit specifications
Gotchas : never comment on pitfalls
Vent frustration in comments
04 Program Design
Java casts : overuse type casting from collections
Exploit Java redundancy : duplicate similar code with tiny variations
Never validate input or return values
Don’t encapsulate : expose all internal details to callers
Copy‑paste cloning : avoid understanding existing code
Huge listener : a single listener with massive if…else chains
Use multi‑dimensional arrays (even four‑dimensional)
Mix access methods : combine getters/setters with direct public field access
Deep packaging : wrap APIs 6‑8 times, with >4 layers of nesting
No secrets : make every member public Swap parameter order across releases to confuse maintainers
Rename methods arbitrarily : e.g., setAlignment becomes setLeftAlignment, etc.
Keep dead code forever
Make all subclasses final to block inheritance
Avoid layout managers : hard‑code absolute coordinates, or misuse GridBagLayout Environment variables for initialization instead of constructors
Global variables everywhere : initialise them in unrelated functions and use them to reduce parameter count
Mismatched config names : configuration keys differ from code identifiers
Inflate classes : overload a class with many obscure methods
Excessive subclassing : deep inheritance hierarchies with one feature per level
XML bloat : replace short code with verbose XML
Decompose conditions : rewrite a==100 as a>99 && a<101 Abuse semicolons : e.g., if (a); else; { int d; d = c; } Indirect casting : new Double(d).toString() instead of Double.toString(d) Deep nesting : >10 parentheses in a line, >20 nested blocks
Long lines : make each line as long as possible
Avoid early returns : use many nested if‑else instead of break Omit braces : write if / else without {} and mis‑indent
Trivial encapsulation : wrap a bool in a class that does nothing
Loop tricks : replace for with while, swap bounds, change < to <=, decrement iterator
05 Testing
Never test : skip error‑handling tests and system‑call return checks
Never do performance testing : blame the user’s hardware instead
Don’t write test cases : avoid coverage and automation
View testing as cowardice : claim brave programmers need no tests
06 Other
Obey the boss blindly , even if they are incompetent
Hide bugs from the help desk : ignore user reports or give generic answers
Keep silent about major bugs to profit later
Spin nonsense : label terrible code with design‑pattern or agile buzzwords to impress stakeholders
Write Everywhere, Read Nowhere
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Liangxu Linux
Liangxu, a self‑taught IT professional now working as a Linux development engineer at a Fortune 500 multinational, shares extensive Linux knowledge—fundamentals, applications, tools, plus Git, databases, Raspberry Pi, etc. (Reply “Linux” to receive essential resources.)
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