Industry Insights 13 min read

Why Game Studios Face Rising DDoS Threats and How to Build Resilient Defenses

The article analyzes the escalating DDoS attacks targeting the Chinese game industry, outlines typical risk scenarios based on game type, lifecycle, and latency requirements, and presents a multi‑layered protection framework that balances cost, performance, and security for game developers and publishers.

Tencent Cloud Developer
Tencent Cloud Developer
Tencent Cloud Developer
Why Game Studios Face Rising DDoS Threats and How to Build Resilient Defenses

Background and Attack Trends

The 2017 Game Industry DDoS Situation Report shows China accounts for 84.79% of global DDoS attacks, with large‑scale attacks (>100 Gbps) increasing year over year. Poker games suffer the most, representing 57% of >100 Gbps attacks. In April 2022, Tencent Cloud mitigated a 1.23 TB attack, highlighting the growing severity of threats.

Typical Game Risk Scenarios

Game security risks stem from two dimensions: business attributes and technical/deployment architecture.

Business Attributes

Game type: MOBA, MMO, and especially locally‑focused poker games have distinct exposure patterns; poker games are often targeted with DDoS to disrupt competitors.

Lifecycle stage: New releases are most vulnerable; early‑stage attacks can cripple reputation and user acquisition.

Latency requirements: Defense must not degrade player experience. MOBA/MMO benefit from BGP lines, while poker can combine BGP with multi‑carrier (三网) resources.

Attack type: Predominantly reflective UDP attacks, including Memcached amplification (up to 50 k×). Attack duration and frequency can indicate intent.

Attack size: 87.1% of attacks are <50 Gbps, 51.2% <10 Gbps, but occasional >100 Gbps spikes demand flexible capacity.

Technical and Deployment Architecture

Typical game flow: Players download assets via CDN, authenticate via a domain name, then connect to game servers. Exposed public services include CDN, DNS, login gateways, and game server entry points.

IP replaceability: Ability to switch IPs enables “hit‑and‑run” defense; without it, bandwidth must absorb the attack before cleaning.

Multi‑region deployment: Distributing services across regions improves resilience and player latency.

Protection Strategy Summary

A layered defense model is recommended:

Design stage: Use replaceable public IPs or domain‑based access, and enable multi‑region deployment.

Deployment stage: Limit the number of publicly exposed services, allocate dedicated protection resources per game type, and consider latency‑aware routing.

Attack response: Adjust baseline and elastic protection capacities based on attack frequency; employ high‑capacity bandwidth for large attacks and flexible IP scheduling for mitigation.

Advanced measures: Implement custom security policies for known attack signatures, CC (challenge‑response) protection, empty‑connection filtering, and watermarking to differentiate legitimate game traffic.

Cloud‑Based Defense Solutions

Tencent Cloud’s next‑generation DDoS protection offers:

Protected domains: Intelligent DNS resolution that prefers BGP lines and falls back to multi‑carrier routes when under attack.

High‑Protection IP (BGP): Front‑ends traffic to game servers, supporting both cloud and on‑premise back‑ends.

High‑Protection Packages: Single‑IP or multi‑IP packages that add a protective layer without changing existing service IPs.

Advanced security policies: Targeted packet filtering based on attack characteristics.

CC protection: Custom detection and handling rules, with an emergency mode for stricter filtering.

Empty‑connection protection: Delays establishing server connections until a valid payload is received.

Watermark protection: Embeds dynamic tags in traffic to verify legitimate game flows, achieving near‑100% CC mitigation.

Specific Recommendations by Game Type

MOBA/MMO

Use BGP high‑protection packages for all public services; new games may start with BGP high‑protection IPs and upgrade to packages if a black‑hole occurs.

Poker

Adopt a multi‑layered scheme: BGP high‑protection IP for normal traffic, multi‑carrier high‑protection as a fallback, custom packet filters for known attack signatures, and CC/empty‑connection/watermark defenses for persistent attacks.

By aligning protection resources with business attributes, latency constraints, and attack characteristics, game operators can achieve a cost‑effective, high‑availability architecture that withstands increasingly aggressive DDoS campaigns.

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information securityDDoSindustry trendsCloud ProtectionGame Security
Tencent Cloud Developer
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