Game Development Techniques: Pathfinding, Depth Sorting, and Parallax Effects in a 2D Chicken Game
The article walks through building a 2D chicken game, contrasting a costly ray‑casting pathfinder with an optimal A* grid‑based solution, detailing node classes, heuristics, and JavaScript code, while also covering parallax scrolling, bottom‑Y depth sorting, a unified timer system, and a dual Phaser‑Rax rendering architecture.