21CTO
Mar 11, 2019 · Operations
Why the US Navy’s Aegis UI Chooses 2D Over 3D – Lessons for High‑Stakes Interface Design
The article dissects the Aegis combat system’s dual‑screen UI, explaining why a simple 2D top‑down map paired with a side view outperforms flashy 3D graphics, how multi‑target blocks replace tables for faster decision‑making, and how human‑factor testing, eye‑tracking and standardized symbols dramatically improve combat efficiency.
AegisMilitaryhuman factors
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