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asynchronous rendering

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政采云技术
政采云技术
May 10, 2023 · Frontend Development

Resolving Duplicate Items in a Waterfall Flow Component with Asynchronous Rendering Control

This article explains why duplicate products appear in a waterfall‑flow layout of a mini‑program, analyzes the root cause of concurrent asynchronous renders, and presents two solutions—using a flag and a promise‑based queue—to ensure only one dataRender runs at a time.

Waterfall Layoutasynchronous renderingduplicate items
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Resolving Duplicate Items in a Waterfall Flow Component with Asynchronous Rendering Control
iQIYI Technical Product Team
iQIYI Technical Product Team
Feb 1, 2019 · Game Development

Lyra: A Cross‑Platform GPU‑Accelerated UI Rendering Engine for PC Clients

Lyra is a cross‑platform, GPU‑accelerated UI rendering engine for PC clients that replaces the legacy QuiLib by leveraging Skia’s 2D/3D backend, asynchronous multi‑threaded pipelines, and layered rendering to dramatically boost drawing performance, animation smoothness, and overall responsiveness.

Cross-PlatformGPU AccelerationLyra Engine
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Lyra: A Cross‑Platform GPU‑Accelerated UI Rendering Engine for PC Clients