Xianyu Technology
Feb 26, 2020 · Game Development
Bone Animation Implementation in the Candy Game Engine
To add robust bone animation to the Candy game engine, the team selected DragonBone assets, built a custom Flutter runtime that parses editor data into a unified skeletal format, flattens the bone hierarchy into Z‑ordered slots, uses TweenSequence for transform tweens, achieves smooth performance up to about one thousand bones, and plans future Lottie support and interactive animation orchestration.
PerformanceTweenSequencebone animation
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