Liulishuo Tech Team
Aug 24, 2021 · Game Development
Implementing 3D Character Skinning and Animation in CocosCreator 3.0
This guide details how to implement 3D character skinning and multi‑part animation in CocosCreator 3.0 by splitting FBX models into separate prefab components, addressing material, mesh, and simultaneous animation challenges, and provides key TypeScript code for part replacement.
3DCharacter SkinningCocosCreator
0 likes · 7 min read
