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Rare Earth Juejin Tech Community
Rare Earth Juejin Tech Community
Nov 11, 2023 · Game Development

Creating a Simple Plane Shooter Game with Cocos Creator 3.x

This tutorial walks through the fundamentals of Cocos Creator 3.x, explaining core concepts such as scenes, nodes, prefabs, components, and assets, then demonstrates how to build a 2D plane‑shooting game with background scrolling, player control, bullet firing, enemy spawning, collision detection, death animations, and final build steps.

2D physicsCocos CreatorGame Development
0 likes · 23 min read
Creating a Simple Plane Shooter Game with Cocos Creator 3.x
LOFTER Tech Team
LOFTER Tech Team
Aug 15, 2022 · Game Development

Implement Touch‑Controlled Movement, Directional Walking Animations, and Physics Collisions for a Hero Character in Cocos Creator

This guide demonstrates how to enable touch‑based movement for a hero character, add directional walking animations, integrate animation logic, and implement physics‑based collision detection with walls in Cocos Creator, including code snippets for event handling, animation state management, and physics component setup.

Cocos CreatorCollisionGame Development
0 likes · 18 min read
Implement Touch‑Controlled Movement, Directional Walking Animations, and Physics Collisions for a Hero Character in Cocos Creator
LOFTER Tech Team
LOFTER Tech Team
Aug 5, 2022 · Game Development

Guide to Creating, Editing, and Using Tiled Maps in Cocos Creator

This tutorial explains how to use the Tiled map editor to design tile‑based levels, import and configure the generated maps in a Cocos Creator project, add animations, replace maps, and switch to curve‑based collision walls for smoother gameplay.

Cocos CreatorCollisionGame Development
0 likes · 16 min read
Guide to Creating, Editing, and Using Tiled Maps in Cocos Creator
LOFTER Tech Team
LOFTER Tech Team
Jul 28, 2022 · Game Development

Step‑by‑Step Guide to Building a Simple Cocos Creator Game

This tutorial walks you through configuring scene assets, creating player, star, and game controller scripts, adding movement, jump, scoring, failure detection, and audio effects in Cocos Creator, providing complete code snippets and editor instructions to build a functional 2D platformer.

Cocos CreatorGame DevelopmentJavaScript
0 likes · 28 min read
Step‑by‑Step Guide to Building a Simple Cocos Creator Game
Tencent IMWeb Frontend Team
Tencent IMWeb Frontend Team
Jul 5, 2021 · Game Development

Why Cocos Creator Leaks Memory on iOS and How to Fix It

This article investigates the memory‑leak issue in Tencent Penguin Tutor's Cocos Creator implementation on iOS, explains why the engine's node pool and DragonBones animations cause unreleased Texture2D objects, and provides a step‑by‑step solution using explicit pool clearing and proper object disposal.

Cocos CreatorDebuggingDragonBones
0 likes · 16 min read
Why Cocos Creator Leaks Memory on iOS and How to Fix It
Tencent IMWeb Frontend Team
Tencent IMWeb Frontend Team
Jun 17, 2021 · Game Development

How to Optimize Loading Speed, CPU, and Memory in Cocos Creator Games

This article shares practical techniques for improving Cocos Creator game performance by reducing black‑screen time, minimizing CPU draw‑calls, and managing memory through resource compression, atlasing, cache modes, node pooling, and texture compression, all illustrated with step‑by‑step examples and screenshots.

CPU optimizationCocos CreatorGame performance
0 likes · 17 min read
How to Optimize Loading Speed, CPU, and Memory in Cocos Creator Games
Beike Product & Technology
Beike Product & Technology
Jun 11, 2021 · Game Development

Building a Multi‑Platform Mini‑Game with Cocos Creator: From Project Setup to Publishing

This tutorial walks you through creating a multi‑platform “Merge Big Watermelon” mini‑game using Cocos Creator, covering game rules, engine architecture, project structure, component‑based scripting, physics and collision handling, asset management, build configuration, and publishing to various platforms.

Cocos CreatorGame DevelopmentJavaScript
0 likes · 22 min read
Building a Multi‑Platform Mini‑Game with Cocos Creator: From Project Setup to Publishing
58UXD
58UXD
May 26, 2021 · Game Development

From 3D Modeling to Game Launch: Practical Tips for Building a Cocos Creator Game

This article details a hands‑on exploration of gamified product design, covering how to create 3D models in Cinema 4D, export animation parameters from After Effects, compress sequence‑frame assets, and integrate UI and audio into a Cocos Creator‑based pet‑raising game aimed at boosting user retention and traffic.

After EffectsAudio CompressionCinema 4D
0 likes · 10 min read
From 3D Modeling to Game Launch: Practical Tips for Building a Cocos Creator Game
Sohu Tech Products
Sohu Tech Products
Oct 14, 2020 · Game Development

Understanding Nodes, Components, and Rendering Pipelines in Cocos Creator

This article provides an in‑depth overview of Cocos Creator's node‑component architecture, covering node creation, hierarchy, spatial properties, touch event flow, and the detailed Visit and Render processes that transform component data into WebGL graphics for game development.

Cocos CreatorComponentGame Development
0 likes · 16 min read
Understanding Nodes, Components, and Rendering Pipelines in Cocos Creator
Tencent Cloud Developer
Tencent Cloud Developer
Aug 21, 2019 · Game Development

WeChat Mini-Game Development: From Zero to One with Cloud Development

The talk explains how to build WeChat mini‑games from scratch using Cocos Creator and the platform’s cloud development suite—covering database, storage, cloud functions, real‑time push updates, and the MGOBE multiplayer engine with both frame and state synchronization options for rapid, serverless game deployment.

Cocos CreatorFrame SynchronizationMGOBE
0 likes · 18 min read
WeChat Mini-Game Development: From Zero to One with Cloud Development
Tencent Cloud Developer
Tencent Cloud Developer
Mar 28, 2018 · Game Development

Developing a WeChat Mini Game with Cocos Creator: Design, Implementation, and Anti‑Cheat Strategies

Senior Tencent engineer Yang Shangzhi details how he built a fast‑paced, endless‑runner WeChat mini‑game with Cocos Creator v1.9.0—choosing it over LayaEngine for better debugging and WeChat integration—describing dynamic map generation, seed‑based anti‑cheat verification, potential skin and level‑creation monetization, and providing source code for developers.

Cocos CreatorGame DevelopmentMobile Gaming
0 likes · 4 min read
Developing a WeChat Mini Game with Cocos Creator: Design, Implementation, and Anti‑Cheat Strategies