网易UEDC
网易UEDC
Aug 16, 2022 · Game Development

From Prototype to Release: How Naraka: Bladepoint’s UX Design Delivered Free‑Flow Combat

This article recounts the GDC 2022 talk by LeiHuo UX on the UX design of Naraka: Bladepoint, detailing the game’s core concepts, four development stages, combat simplification, balance adjustments, resurrection redesign, and the surprising impact of its face‑customisation system, all driven by the central "freedom" philosophy.

Combat MechanicsNaraka BladepointPlayer Experience
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From Prototype to Release: How Naraka: Bladepoint’s UX Design Delivered Free‑Flow Combat