Tag

Distributed Build

0 views collected around this technical thread.

Practical DevOps Architecture
Practical DevOps Architecture
Mar 28, 2023 · Operations

Understanding Jenkins Distributed (Master‑Slave) Architecture and Common Issues

This article explains Jenkins’ distributed master‑slave architecture, the requirement for identical slave environments, outlines the roles of master and slaves, and provides step‑by‑step solutions for common node errors such as SSH connection failures and JDK version mismatches.

CI/CDDevOpsDistributed Build
0 likes · 5 min read
Understanding Jenkins Distributed (Master‑Slave) Architecture and Common Issues
Practical DevOps Architecture
Practical DevOps Architecture
Mar 21, 2023 · Operations

Understanding Jenkins Distributed Architecture and Adding Slave Nodes

This article explains the Jenkins master‑slave distributed architecture, the requirement for identical slave environments, the role of master and slave nodes, and provides step‑by‑step instructions with screenshots for adding and configuring a new slave node for CI/CD builds.

CI/CDDistributed BuildJenkins
0 likes · 4 min read
Understanding Jenkins Distributed Architecture and Adding Slave Nodes
Bilibili Tech
Bilibili Tech
Dec 13, 2022 · Mobile Development

Cloud-Based Android Build System: Architecture, Optimization, and Distributed Compilation

Bilibili's cloud‑based Android build system leverages high‑performance remote servers, Dockerized build images, Git diff synchronization, and distributed compilation of heavy tasks like DexBuild to dramatically accelerate builds for its massive monorepo, providing parallelism and VIP priority while incurring a learning curve and added maintenance costs.

AndroidCI/CDCloud Compilation
0 likes · 15 min read
Cloud-Based Android Build System: Architecture, Optimization, and Distributed Compilation
NetEase LeiHuo Testing Center
NetEase LeiHuo Testing Center
Jun 17, 2022 · Game Development

Design and Optimization of a Distributed Build System for the MMO Game "Nishuihan"

This article describes the challenges of handling massive art assets in the Nishuihan MMO, introduces a distributed build pipeline that separates resource processing, incremental packaging, and multi‑machine scheduling, and details a series of optimizations that reduced the overall build time from over ten hours to about one and a half hours while supporting multiple functional teams.

CI/CDDistributed BuildGame development
0 likes · 22 min read
Design and Optimization of a Distributed Build System for the MMO Game "Nishuihan"