Alibaba Cloud Infrastructure
Alibaba Cloud Infrastructure
Jul 9, 2025 · Cloud Native

How We Transformed a FPS Game to Cloud‑Native with OpenKruiseGame in 2 Months

Facing tight deadlines, Yahaha Studios rebuilt the STRIDEN FPS game's server deployment from a traditional Auto Scaling Group to a cloud‑native architecture using OpenKruiseGame, achieving second‑level startup, automated global scaling, lossless scaling, and significant cost reductions while improving player experience.

Auto ScalingKubernetesOpenKruiseGame
0 likes · 18 min read
How We Transformed a FPS Game to Cloud‑Native with OpenKruiseGame in 2 Months
Java Backend Technology
Java Backend Technology
Aug 4, 2020 · Game Development

Why Game Servers Shun Microservices: Real‑Time Performance Challenges

Game servers often avoid microservice architectures because real‑time communication, low latency, and stateful processing demand tightly coupled, high‑performance designs, making the added network overhead, stateless constraints, and complexity of microservices unsuitable for fast‑paced multiplayer games.

Network Latencygame-serversmicroservices
0 likes · 9 min read
Why Game Servers Shun Microservices: Real‑Time Performance Challenges
MaGe Linux Operations
MaGe Linux Operations
Apr 23, 2017 · Operations

Scaling Game Server Ops: Managing 10,000+ Cloud Instances Efficiently

This article details YOOZOO Network's evolution from physical to virtualized and clustered game server architectures, the automation of operations across three generations, the design of the UJOBS job platform, robust database backup strategies, and a step‑by‑step migration of thousands of servers to Alibaba Cloud.

AutomationDatabase BackupMigration
0 likes · 11 min read
Scaling Game Server Ops: Managing 10,000+ Cloud Instances Efficiently