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GameDevelopment

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Tencent Cloud Developer
Tencent Cloud Developer
Aug 21, 2024 · Game Development

Hot Update Technology in Game Development: Architecture Design and Validation of Asset Bundle + DLL Replacement C# Hot Update Scheme

This article reviews the evolution of hot‑update methods in games, critiques Lua, PuerTS, and HybridCLR, and proposes a minimalist Unity solution that combines AssetBundle resource updates with runtime DLL loading via reflection, demonstrating a simple, low‑dependency architecture validated on Android VR projects.

AndroidVRAssetBundleC++
0 likes · 26 min read
Hot Update Technology in Game Development: Architecture Design and Validation of Asset Bundle + DLL Replacement C# Hot Update Scheme
Tencent Cloud Developer
Tencent Cloud Developer
Mar 21, 2022 · Game Development

Implementing a Lua Bridge with C++ Reflection – Lura Library Overview

The article shows how the Lura library uses C++ reflection to build a concise Lua bridge that automatically registers functions, properties, and object lifecycles via userdata and meta‑tables, simplifying bridge code compared to traditional libraries while supporting coroutines and profiling.

C++CodeGenerationGameDevelopment
0 likes · 23 min read
Implementing a Lua Bridge with C++ Reflection – Lura Library Overview
Tencent Cloud Developer
Tencent Cloud Developer
Dec 2, 2019 · Cloud Computing

Highlights of the Cloud+ Community Developer Conference – Suzhou: IoT, Mini‑Program Performance, Game Networking, and Distributed Service Monitoring

The Cloud+ Community Developer Conference in Suzhou brought together experts from Tencent Cloud, Tongcheng Elong and Tetrate to discuss IoT platform architecture and security, mini‑program performance monitoring, rapid multiplayer game development with cloud services, and large‑scale distributed service observability using Apache SkyWalking.

CloudComputingDistributedMonitoringGameDevelopment
0 likes · 7 min read
Highlights of the Cloud+ Community Developer Conference – Suzhou: IoT, Mini‑Program Performance, Game Networking, and Distributed Service Monitoring