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UCloud Tech
UCloud Tech
Jul 20, 2018 · Game Development

Global Server Architecture for Multiplayer Games: Microservices, UDP & Deployment

This article explores the advantages, architectural layout, network planning, and practical technologies for global server games, emphasizing microservice-based modular design, automated deployment, frame‑synchronization over UDP, centralized versus distributed deployment models, and considerations of latency, data consistency, and blockchain integration.

Distributed SystemsGame ArchitectureUDP
0 likes · 10 min read
Global Server Architecture for Multiplayer Games: Microservices, UDP & Deployment
Efficient Ops
Efficient Ops
Jan 8, 2017 · Operations

Why Global Server Load Balancing (GSLB) Is Hard: Technical Challenges and Solutions

This article explains what GSLB (Global Server Load Balancing) is, why achieving high availability, low latency, and accurate traffic distribution is difficult due to DNS limitations, caching, and routing constraints, and explores architectural and network‑level techniques such as feedback loops, anycast, and BGP routing to mitigate these challenges.

AnycastDNSGSLB
0 likes · 16 min read
Why Global Server Load Balancing (GSLB) Is Hard: Technical Challenges and Solutions