Tagged articles
5 articles
Page 1 of 1
21CTO
21CTO
Aug 18, 2023 · Mobile Development

How Flutter 3.13’s Impeller Boosts Performance Across Devices

Flutter 3.13 introduces major Impeller renderer enhancements—reducing latency on iOS, halving rasterization times versus Skia, adding wide‑gamut color defaults, and unveiling new Engine APIs for foldable devices, macOS, and display metrics—while previewing Vulkan support for Android.

FlutterGraphics RenderingImpeller
0 likes · 3 min read
How Flutter 3.13’s Impeller Boosts Performance Across Devices
OPPO Kernel Craftsman
OPPO Kernel Craftsman
Aug 11, 2023 · Game Development

FidelityFX Super Resolution 1.0: Technical Analysis and Implementation

The article delivers an in‑depth technical dissection of AMD’s FidelityFX Super Resolution 1.0, detailing the EASU spatial upscaling pipeline—its Lanczos2‑based polynomial fitting, 12‑point sampling, gradient calculations, and edge handling—and the RCAS contrast‑adaptive sharpening stage, while also outlining mobile‑friendly optimizations such as half‑precision arithmetic and reduced texture fetches.

EASUFSR 1.0GPU programming
0 likes · 6 min read
FidelityFX Super Resolution 1.0: Technical Analysis and Implementation
Kuaishou Tech
Kuaishou Tech
Mar 14, 2022 · Game Development

Enhancing Physically Based Rendering with Noise Algorithms: Theory, Implementation, and Visual Examples

This article explains how noise algorithms such as Perlin, FBM, and Worley can complement Physically Based Rendering (PBR) to overcome its limitations, presenting theoretical background, shader implementations, and visual results that demonstrate more realistic and dynamic textures for graphics applications.

Game DevelopmentGraphics RenderingNoise Algorithms
0 likes · 11 min read
Enhancing Physically Based Rendering with Noise Algorithms: Theory, Implementation, and Visual Examples