Tagged articles

HyperCard

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21CTO
21CTO
Aug 22, 2026 · Game Development

Building a Kid-Friendly Game Engine: How a Programmer Taught His 8‑Year‑Old to Code

Nick built a simple, HyperCard‑inspired game engine called Canon, composed of players, rooms, and items, and a deliberately rudimentary scripting language Cant, to let his eight‑year‑old daughter experiment with creating and modifying game worlds, illustrating educational design trade‑offs between simplicity and functionality.

HyperCardcustom scripting languageeducational tools
0 likes · 7 min read
Building a Kid-Friendly Game Engine: How a Programmer Taught His 8‑Year‑Old to Code
IT Services Circle
IT Services Circle
Jun 15, 2025 · Fundamentals

How Bill Atkinson’s Vision Shaped the Modern Graphical User Interface

Bill Atkinson, Apple’s legendary 51st employee and creator of QuickDraw, MacPaint, and HyperCard, died of pancreatic cancer at 74, leaving a legacy that reshaped human‑computer interaction by pioneering the graphical desktop, icons, menus, and double‑click gestures that underpin today’s modern operating systems.

AppleBill AtkinsonGUI history
0 likes · 7 min read
How Bill Atkinson’s Vision Shaped the Modern Graphical User Interface
21CTO
21CTO
Jun 9, 2025 · Fundamentals

Remembering Bill Atkinson: The Visionary Behind QuickDraw, MacPaint, and HyperCard

Bill Atkinson, a pioneering Apple programmer who created QuickDraw, authored MacPaint, and invented HyperCard, passed away in June 2025, leaving a legacy that shaped modern graphical interfaces, desktop publishing, and early hypermedia concepts, celebrated by colleagues, industry leaders, and the tech community.

Apple historyBill AtkinsonHyperCard
0 likes · 6 min read
Remembering Bill Atkinson: The Visionary Behind QuickDraw, MacPaint, and HyperCard