Tagged articles
4 articles
Page 1 of 1
Alibaba Cloud Native
Alibaba Cloud Native
Nov 29, 2023 · Cloud Native

How Cloud‑Native Architecture Supercharged a 2D MMO Engine on Kubernetes

Guanying Interactive leveraged the OpenKruiseGame project to migrate its 2D MMO engine Thousand to a cloud‑native Kubernetes stack, overcoming isolation, management, and hot‑update challenges while dramatically improving server launch speed, update efficiency, cost savings, and fault‑diagnosis capabilities.

Cloud NativeGame Developmentmmorpg
0 likes · 11 min read
How Cloud‑Native Architecture Supercharged a 2D MMO Engine on Kubernetes
NetEase LeiHuo Testing Center
NetEase LeiHuo Testing Center
Apr 21, 2023 · Game Development

Improving Automated Test Coverage for MMORPG Functional Modules: Classification, Strategies, and Framework Optimization

This article analyzes the challenges of automating test coverage for a large‑scale MMORPG by classifying representative functional modules, outlining targeted testing strategies for different module characteristics, and proposing framework and script‑library optimizations to efficiently increase coverage and maintainability.

Automated TestingGame Developmentframework optimization
0 likes · 10 min read
Improving Automated Test Coverage for MMORPG Functional Modules: Classification, Strategies, and Framework Optimization
Tencent Cloud Developer
Tencent Cloud Developer
Jan 6, 2017 · Game Development

Challenges and Design Considerations for Game Server Data Systems

Game server development suffers from generic client‑communication tools and inadequate data stores, leading to duplicated, latency‑heavy code, so a purpose‑built, memory‑resident distributed cache that persists locally and eliminates serialization boiler‑plate is essential for real‑time, low‑latency gameplay.

Data Architecturecachinggame server
0 likes · 12 min read
Challenges and Design Considerations for Game Server Data Systems
MaGe Linux Operations
MaGe Linux Operations
Aug 28, 2014 · Game Development

Inside a Classic MMORPG Server Architecture: How Six Connections Power Gameplay

The article explains a classic MMORPG zone architecture, detailing six key connections—including WebService pipelines and TCP/IP links—that manage account updates, role control, server registration, client validation, and cross‑server data exchange, and describes how UserServer and GameServer interact to provide stable, scalable gameplay.

BackendGame DevelopmentNetworking
0 likes · 5 min read
Inside a Classic MMORPG Server Architecture: How Six Connections Power Gameplay