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mobile graphics

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Coolpad Technology Team
Coolpad Technology Team
Nov 10, 2023 · Mobile Development

Adapting Mesa GPU Driver for OpenHarmony on the Spreadtrum T606 Platform

This article details the process of integrating the open‑source Mesa 3D graphics stack and the Panfrost GPU driver into OpenHarmony 3.2.2 on a Spreadtrum T606 (Mali‑G57) platform, covering hardware setup, compilation options, code modifications, debugging steps, performance analysis, and lessons learned.

GPU driverMesaOpenHarmony
0 likes · 15 min read
Adapting Mesa GPU Driver for OpenHarmony on the Spreadtrum T606 Platform
Kuaishou Tech
Kuaishou Tech
Jan 11, 2022 · Mobile Development

Texture Compression Technique for Mobile Effects: Removing Hollow Areas to Reduce Memory Usage

This article presents a texture compression method that eliminates hollow (alpha‑zero) regions by reorganizing textures into macro‑blocks, storing index maps for reconstruction, and demonstrates significant memory savings and unchanged visual quality on mobile devices, even after video encoding.

Memory OptimizationShaderVideo Effects
0 likes · 8 min read
Texture Compression Technique for Mobile Effects: Removing Hollow Areas to Reduce Memory Usage
Kuaishou Large Model
Kuaishou Large Model
Jan 7, 2022 · Mobile Development

How to Cut Mobile Texture Memory by 75% with Macro‑Block Compression

This article presents a macro‑block based texture compression technique that removes hollow (alpha‑zero) regions from textures, dramatically reduces memory usage on mobile devices, and restores the original visual quality during rendering, even after video encoding.

Memory OptimizationOpenGLVideo Encoding
0 likes · 11 min read
How to Cut Mobile Texture Memory by 75% with Macro‑Block Compression
Kuaishou Audio & Video Technology
Kuaishou Audio & Video Technology
May 27, 2021 · Fundamentals

How Kuaishou Built Its Immersive Panorama Video Engine: From Sphere Modeling to Projection Rendering

This article explains how Kuaishou's audio‑video team implemented panorama video technology in 2020, covering its historical background, user impact, data analysis of a viral video, and the technical pipeline that creates a spherical model, projects it, and renders immersive 360° playback on mobile devices.

3D renderingVRmobile graphics
0 likes · 12 min read
How Kuaishou Built Its Immersive Panorama Video Engine: From Sphere Modeling to Projection Rendering
Huajiao Technology
Huajiao Technology
Dec 3, 2019 · Game Development

3D Rendering Techniques for Huajiao Live Streaming: Layered Rendering, Avatar Customization, and Physically‑Based Lighting

This article presents Huajiao's 3D rendering system for live streaming, covering multi‑layered rendering, avatar outfit and accessory swapping, bone‑based shape editing, HSV‑based color tinting, depth handling, transparent hair rendering, shadow techniques, and physically‑based lighting to achieve high‑quality, interactive virtual avatars on mobile devices.

3D renderingLive StreamingPBR lighting
0 likes · 15 min read
3D Rendering Techniques for Huajiao Live Streaming: Layered Rendering, Avatar Customization, and Physically‑Based Lighting
Qunar Tech Salon
Qunar Tech Salon
Nov 1, 2017 · Game Development

Augmented Reality (AR): Concepts, Applications, and Technical Implementation

This article introduces the fundamentals of augmented reality, showcases various market applications and specific QuNar AR experiences, and delves into the technical underpinnings such as 3D mathematics, OpenGL ES 2.0 rendering pipeline, matrix operations, shader programming, and core sensor‑fusion algorithms.

ARAugmented RealityMatrix Transformations
0 likes · 4 min read
Augmented Reality (AR): Concepts, Applications, and Technical Implementation