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21CTO
21CTO
Jan 18, 2016 · Backend Development

From MUD1 to Modern MMO: Evolution of Game Server Architectures

This article traces the development of game server architectures from early text‑based MUD systems through first‑generation HTTP‑based services for simple card and runner games, to the complex, distributed backend designs used by modern MMORPGs, highlighting key technologies, design choices, and scaling challenges.

Backend ArchitectureMMOMUD
0 likes · 11 min read
From MUD1 to Modern MMO: Evolution of Game Server Architectures
21CTO
21CTO
Nov 4, 2015 · Backend Development

From MUD to Modern MMOs: How Game Server Architecture Evolved

This article traces the evolution of game server architectures from the first MUD systems in 1978 through successive generations—including HTTP‑based card/runner servers, the MUDOS engine, split‑world models, seamless world servers, Battle.net, casual and modern action MMOs—highlighting design choices, scalability challenges, and practical trade‑offs.

BackendMMOMUD
0 likes · 21 min read
From MUD to Modern MMOs: How Game Server Architecture Evolved