Tagged articles

Native UI

4 articles · Page 1 of 1
TDS Framework
TDS Framework
Oct 31, 2025 · Mobile Development

HelloTalk's Kuikly Journey: One Codebase, Native UI, AI Efficiency

HelloTalk shares their experience adopting Kuikly, a Kotlin Multiplatform framework, for cross-platform development, detailing technical selection, native UI rendering, component extension, multi-language adaptation, modular architecture, and AI-assisted development workflow, achieving code reuse and efficiency gains.

AI-assisted developmentCross-platform DevelopmentDeclarativeBaseView
0 likes · 30 min read
HelloTalk's Kuikly Journey: One Codebase, Native UI, AI Efficiency
Rare Earth Juejin Tech Community
Rare Earth Juejin Tech Community
Sep 13, 2024 · Frontend Development

Using ArkUI C/C++ API for Native UI Layout in HarmonyOS

This article explains how to create and bind native UI components in HarmonyOS by leveraging ArkUI's C/C++ API, covering project setup, library linking, module interface acquisition, node creation, attribute setting, and integration with ArkTS through NodeContent and ContentSlot.

ArkUIC APIC++
0 likes · 10 min read
Using ArkUI C/C++ API for Native UI Layout in HarmonyOS
HelloTech
HelloTech
Jun 13, 2023 · Mobile Development

Wukong: A Native Dynamic Card Solution for Mobile Apps

Wukong is HelloBike’s native partial‑dynamic card engine that lets developers design once, preview instantly, and deploy cross‑platform UI and logic without full app releases, boosting development efficiency by up to 80% through Flexbox‑based layouts, lightweight JS engines, and comprehensive tooling.

Mobile DevelopmentNative UIPerformance Optimization
0 likes · 12 min read
Wukong: A Native Dynamic Card Solution for Mobile Apps
Youku Technology
Youku Technology
Jun 9, 2022 · Mobile Development

Design and Architecture of the Cross-Platform Multimedia Rendering Engine OPR

The OPR engine provides a cross‑platform, GPU‑accelerated rendering framework that unifies audio‑video pre‑ and post‑processing, native UI‑driven danmaku rendering, and real‑time visual effects such as human‑body recognition, using a modular command‑stream architecture, C++ core, monitoring tools, and extensibility for future Vulkan, VR, and plugin integration.

GPUNative UImultimedia rendering
0 likes · 15 min read
Design and Architecture of the Cross-Platform Multimedia Rendering Engine OPR