Aotu Lab
Mar 24, 2022 · Game Development
Building a Custom NavMesh and A* Pathfinding in Babylon.js
This article walks through creating a navigation mesh and implementing A* pathfinding for a 3D sandbox game using Babylon.js, covering Babylon's built‑in RecastJS features, their limitations, a step‑by‑step custom NavMesh generation, algorithm choices, optimization techniques, and final integration with character movement.
Babylon.jsNavMeshPathfinding
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