21CTO
Dec 2, 2017 · Backend Development
How King of Glory Scaled to 4,600 Servers: Inside Its Backend Architecture
King of Glory’s technical director Sun Xun recounts the evolution from a PC RTS framework to a massive mobile MOBA, detailing the game’s server‑hall and PvP split, the introduction of proxy servers, the shift from TCP to UDP with frame‑sync, and ongoing network and scaling optimizations.
BackendGame ArchitectureMobile Gaming
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