Tagged articles

network synchronization

3 articles · Page 1 of 1
Film Hurricane Tech Team
Film Hurricane Tech Team
Sep 24, 2025 · Operations

Inside the 100‑Hour Island Live Stream: Technical Deep Dive of the Tim Broadcast System

The article details the end‑to‑end technical architecture behind a 100‑hour island survival live broadcast, covering video, audio, network, control and synchronization subsystems, hardware choices, redundancy strategies, remote operation, and precise clocking to ensure uninterrupted ultra‑HD streaming to millions of viewers.

PTPVideo Productionaudio engineering
0 likes · 19 min read
Inside the 100‑Hour Island Live Stream: Technical Deep Dive of the Tim Broadcast System
21CTO
21CTO
Dec 2, 2017 · Backend Development

How King of Glory Scaled to 4,600 Servers: Inside Its Backend Architecture

King of Glory’s technical director Sun Xun recounts the evolution from a PC RTS framework to a massive mobile MOBA, detailing the game’s server‑hall and PvP split, the introduction of proxy servers, the shift from TCP to UDP with frame‑sync, and ongoing network and scaling optimizations.

Game ArchitectureMobile Gamingbackend
0 likes · 18 min read
How King of Glory Scaled to 4,600 Servers: Inside Its Backend Architecture
21CTO
21CTO
Sep 27, 2017 · Backend Development

How King of Glory Scales: Inside the Backend Architecture of a Top Mobile MOBA

Sun Xun, the technical director of Tencent's King of Glory, details the game's backend architecture, from the evolution of its server design and proxy routing to the shift from TCP to UDP and frame‑synchronization, highlighting challenges, optimizations, and lessons learned in scaling a massive mobile MOBA.

Game ArchitectureUDPmobile MOBA
0 likes · 18 min read
How King of Glory Scales: Inside the Backend Architecture of a Top Mobile MOBA