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ITPUB
ITPUB
Jul 18, 2016 · Game Development

Implementing Lua‑Based Hot‑Update in Unity Without Rebuilding the Game

This article explains a practical approach to implementing hot‑update in Unity games by injecting Lua‑based patches into C# methods using SLua and the NRefactory library, detailing the execution environment, code‑injection process, Lua patch creation, and a reusable MethodInjector class.

C#Code InjectionHot Update
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Implementing Lua‑Based Hot‑Update in Unity Without Rebuilding the Game