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PBR

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Amap Tech
Amap Tech
Jun 5, 2025 · Artificial Intelligence

How MVPainter Achieves Accurate, High‑Detail 3D Texture Generation with Multi‑View Diffusion

MVPainter introduces a fully open‑source pipeline that generates high‑quality, PBR‑compatible 3D textures from a single reference image and a white model by leveraging multi‑view diffusion, geometric control, and a human‑aligned evaluation framework, dramatically improving texture fidelity, alignment, and detail.

3D texture generationAIPBR
0 likes · 10 min read
How MVPainter Achieves Accurate, High‑Detail 3D Texture Generation with Multi‑View Diffusion
Bilibili Tech
Bilibili Tech
Feb 23, 2024 · Mobile Development

Optimizing WebGL Rendering for Mobile Digital Human Performance

To deliver high‑quality mobile digital‑human graphics without inflating B‑Station’s app size, we replaced heavyweight engines with a lightweight Three.js‑based WebGL pipeline, refined the PBR shader (Cook‑Torrance, Smith, visibility term) and added skin, eye, anti‑aliasing and translucency tricks, cutting package growth to under 1 MB and boosting frame rates by up to 62 % on typical smartphones.

PBRRendering OptimizationSkin Rendering
0 likes · 18 min read
Optimizing WebGL Rendering for Mobile Digital Human Performance
DataFunSummit
DataFunSummit
Jun 7, 2023 · Game Development

Principles and Techniques for Creating Hyper‑Realistic Virtual Humans

This article explains the misconceptions, dual production pipelines, shape‑and‑color reconstruction, Lookdev and PBR workflows, skin rendering details, inverse PBR with LightStage, and 4D‑driven animation techniques required to achieve photorealistic virtual humans for real‑time applications.

3D scanningPBRcolor science
0 likes · 18 min read
Principles and Techniques for Creating Hyper‑Realistic Virtual Humans
DeWu Technology
DeWu Technology
May 13, 2022 · Game Development

Design and Implementation of a PBR Material Editing Tool for the Filament Engine

The article presents a Filament‑based PBR material editor that unifies PC and mobile workflows by providing real‑time ImGui previews, JSON‑driven persistence, model optimization, texture compression, and export/import of mobile‑ready material packages, thereby lowering authoring barriers, accelerating iteration, and ensuring visual consistency across platforms.

C++FilamentJSON
0 likes · 19 min read
Design and Implementation of a PBR Material Editing Tool for the Filament Engine
Kuaishou Tech
Kuaishou Tech
Mar 14, 2022 · Game Development

Enhancing Physically Based Rendering with Noise Algorithms: Theory, Implementation, and Visual Examples

This article explains how noise algorithms such as Perlin, FBM, and Worley can complement Physically Based Rendering (PBR) to overcome its limitations, presenting theoretical background, shader implementations, and visual results that demonstrate more realistic and dynamic textures for graphics applications.

Game developmentGraphics RenderingNoise Algorithms
0 likes · 11 min read
Enhancing Physically Based Rendering with Noise Algorithms: Theory, Implementation, and Visual Examples
Kuaishou Tech
Kuaishou Tech
Nov 2, 2021 · Fundamentals

Optimizing Highlight Effects in 3D Material Makeup Using Normal Maps

This article presents a method for fine‑grained control of highlight effects in 3D material makeup by analyzing lighting models, material parameters, and geometry, and proposes using model‑space normal maps to achieve stable, adjustable highlights that meet aesthetic requirements.

3D renderingPBRcomputer graphics
0 likes · 20 min read
Optimizing Highlight Effects in 3D Material Makeup Using Normal Maps
Kuaishou Large Model
Kuaishou Large Model
Nov 1, 2021 · Game Development

How to Achieve Consistent, Controllable Highlights in 3D Makeup Rendering

This article presents a method for fine‑grained control of highlight effects in 3D material makeup, analyzing the impact of material properties, lighting, and geometry, and proposes using model‑space normal maps to ensure stable, adjustable highlights across different facial models and poses.

3D renderingPBRcomputer graphics
0 likes · 18 min read
How to Achieve Consistent, Controllable Highlights in 3D Makeup Rendering
Kuaishou Large Model
Kuaishou Large Model
Jan 7, 2021 · Game Development

Mastering PBR Asset Creation with Substance Painter: From IBL to Custom Shaders

This article explains the fundamentals of physically based rendering (PBR) assets, the role of Substance Painter tools, image‑based lighting theory, texture export standards, and provides step‑by‑step shader code modifications to achieve consistent results between Substance Painter previews and real‑time game engines.

Game developmentIBLPBR
0 likes · 11 min read
Mastering PBR Asset Creation with Substance Painter: From IBL to Custom Shaders
Kuaishou Large Model
Kuaishou Large Model
Dec 10, 2020 · Game Development

How PBR Transforms Mobile 3D Makeup: From Theory to Real‑World Apps

This article explores the fundamentals of Physically Based Rendering (PBR) for mobile devices, detailing key parameters such as albedo, metallic, roughness, and reflectance, and demonstrates their application in realistic 3D makeup effects like high‑gloss lipstick and water‑light eye shadow under both direct and indirect lighting.

3D MakeupMobile RenderingPBR
0 likes · 14 min read
How PBR Transforms Mobile 3D Makeup: From Theory to Real‑World Apps