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21CTO
21CTO
Mar 27, 2019 · Backend Development

Designing Scalable Distributed Architecture for QQGame: Lessons in High‑Performance Backend

This article examines the challenges of handling millions of concurrent QQGame players, explains why client‑side room‑count replication is essential, and proposes a divide‑and‑conquer, scale‑out server cluster with autonomous room and region managers to achieve high availability and data consistency.

Distributed SystemsQQGameServer Architecture
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Designing Scalable Distributed Architecture for QQGame: Lessons in High‑Performance Backend