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Bilibili Tech
Bilibili Tech
May 10, 2024 · Frontend Development

Web‑Integrated Proxy Tool: Zero‑Installation, Remote Debugging and Mocking for Front‑End Development

This article presents a zero‑install, web‑integrated proxy that developers can launch via a browser link or QR code, injects an SDK to intercept network calls, offers remote debugging and UI‑driven mock rule configuration, and stores data in IndexedDB, while noting operational overhead and limited applicability.

HTTP interceptionMockingWeb Proxy
0 likes · 11 min read
Web‑Integrated Proxy Tool: Zero‑Installation, Remote Debugging and Mocking for Front‑End Development
Bilibili Tech
Bilibili Tech
Jan 26, 2024 · Game Development

Design and Automation of OneSDK and Packaging Tool for Global Game Distribution

The article describes how Bilibili created OneSDK and a macOS packaging tool that automatically selects and inserts the appropriate regional game SDKs, unifying APIs, eliminating manual configuration, and cutting integration effort by roughly 60% through Ruby‑based project manipulation and a Flutter UI.

AndroidGame DevelopmentPackaging Tool
0 likes · 16 min read
Design and Automation of OneSDK and Packaging Tool for Global Game Distribution
Dada Group Technology
Dada Group Technology
Oct 24, 2022 · Backend Development

Design and Implementation of a Business System Trace and Log Reporting Tool

This article presents the challenges of complex business systems, compares distributed tracing and traditional ELK solutions, and details the design, integration steps, usage workflow, and future enhancements of a lightweight SDK-based trace and log reporting platform that improves debugging efficiency and reduces operational overhead.

Distributed TracingJavaMicroservices
0 likes · 13 min read
Design and Implementation of a Business System Trace and Log Reporting Tool
Bilibili Tech
Bilibili Tech
Sep 2, 2022 · Game Development

Multi-Channel Packaging for Android Game Distribution: Architecture, Implementation, and Optimization

The article presents a comprehensive approach to Android game multi‑channel packaging, combining independent SDK modules with a unified proxy layer and an apktool‑based merge of manifests, resources, and smali code, automated through scripted Jenkins pipelines, which resolves dex limits, resource conflicts, and cuts packaging time from over an hour to roughly twenty minutes.

APK ToolAndroidAutomation
0 likes · 17 min read
Multi-Channel Packaging for Android Game Distribution: Architecture, Implementation, and Optimization
DeWu Technology
DeWu Technology
Jul 4, 2022 · Frontend Development

DeWu Customer Service Hotline: Architecture, Features, and Technical Implementation

DeWu’s new 400‑number customer service hotline augments its IM chat with a call‑handling console, using the Helly SDK, module‑federated components, finance‑data iframes, and IVR verification that cuts average call time by 12.5 seconds, while a state store improves performance, delivering 6.2 % of traffic as verified calls and paving the way for an upgraded telephony SDK, expanded self‑service IVR, more data panels, and configurable routing rules.

IVRState Managementcustomer-service
0 likes · 11 min read
DeWu Customer Service Hotline: Architecture, Features, and Technical Implementation
58 Tech
58 Tech
Jun 24, 2020 · Frontend Development

Unified Multi‑Platform Data Tracking Integration Solution for Frontend Development

This article presents a comprehensive front‑end solution that unifies multi‑type, multi‑platform data‑tracking (埋点) integration by standardizing configuration, decoupling tracking logic, providing a dynamic plugin architecture, and offering automated testing tools to reduce development and maintenance costs.

Data TrackingTesting Automationfrontend
0 likes · 11 min read
Unified Multi‑Platform Data Tracking Integration Solution for Frontend Development
Youzan Coder
Youzan Coder
May 6, 2020 · Mobile Development

From Direct SDK Integration to AIDL: Evolving Android POS Integration Strategies

This article chronicles the step‑by‑step evolution of Android POS SDK integration at Youzan, from quick‑start direct SDK embedding, through componentized hardware abstraction, to slimmed‑down differential packaging, and finally to a clean AIDL‑based service‑APK architecture that reduces coupling, improves extensibility, and lowers maintenance overhead.

AIDLAndroidComponentization
0 likes · 14 min read
From Direct SDK Integration to AIDL: Evolving Android POS Integration Strategies
Tencent Cloud Developer
Tencent Cloud Developer
Dec 27, 2019 · Cloud Computing

Tencent Classroom Video Migration to Tencent Cloud: Architecture, Implementation, and Lessons Learned

Tencent Classroom migrated roughly four million videos (about 1,500 TB) to Tencent Cloud in a two‑phase rollout that integrated cloud upload, transcoding, encrypted HLS playback with anti‑leech and DRM, added AI‑based content moderation, resolved SDK and multi‑region issues, and built a custom mini‑program player, ultimately boosting upload success rates, playback reliability, and security.

DRMHLS encryptionTencent Cloud
0 likes · 13 min read
Tencent Classroom Video Migration to Tencent Cloud: Architecture, Implementation, and Lessons Learned
37 Interactive Technology Team
37 Interactive Technology Team
Dec 13, 2019 · Game Development

Guide to Apple In-App Purchase Integration for Game SDK Development

This guide walks game SDK developers through Apple’s In‑App Purchase integration, detailing product types, the three‑step purchase flow, receipt acquisition and server‑side verification, order binding and retry mechanisms, duplicate handling, subscription restoration, and comprehensive error handling to ensure reliable revenue management.

Apple IAPError HandlingGame Development
0 likes · 10 min read
Guide to Apple In-App Purchase Integration for Game SDK Development