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DataFunSummit
DataFunSummit
Sep 22, 2023 · Artificial Intelligence

Exploring Game AI Agents: Review, LLM‑Driven Exploration, and Future Directions

This article reviews the evolution of game AI agents, examines how large language models (LLMs) can drive new AI behaviors in games, and discusses practical case studies across genres such as Werewolf‑style, war‑SLG, and MOBA games, concluding with challenges and future research directions.

AI agentsLLMgame AI
0 likes · 31 min read
Exploring Game AI Agents: Review, LLM‑Driven Exploration, and Future Directions
Kuaishou Tech
Kuaishou Tech
Jun 18, 2021 · Artificial Intelligence

DouZero: A Simple Monte‑Carlo Based AI Achieving Human‑Level Performance in Dou Dizhu

The paper presents DouZero, a reinforcement‑learning AI for the Chinese card game Dou Dizhu that combines a Monte‑Carlo method with a value network, uses binary matrix encodings for states and actions, and achieves human‑level play and state‑of‑the‑art results on modest GPU hardware.

AICard GamesDou Dizhu
0 likes · 15 min read
DouZero: A Simple Monte‑Carlo Based AI Achieving Human‑Level Performance in Dou Dizhu
DataFunTalk
DataFunTalk
Mar 20, 2019 · Artificial Intelligence

Addressing Sparse Reward Problems in Model-Free Reinforcement Learning

This article reviews the challenges of model‑free reinforcement learning, especially sparse reward issues exemplified by Montezuma’s Revenge, and surveys recent approaches such as expert demonstrations, curriculum learning, self‑play, hierarchical reinforcement learning, and count‑based exploration to mitigate these problems.

curriculum learningexplorationhierarchical RL
0 likes · 12 min read
Addressing Sparse Reward Problems in Model-Free Reinforcement Learning