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Top Architecture Tech Stack
Top Architecture Tech Stack
Aug 30, 2024 · Backend Development

Understanding Load Balancing and Gateway Architecture Through a Story

The article explains, using a startup scenario, how a single‑server setup leads to performance bottlenecks and single‑point failures, prompting the adoption of load balancing with Nginx and an additional gateway layer for authentication, security, and traffic control, while also containing promotional material for development tools.

Backend ArchitectureNginxgateway
0 likes · 5 min read
Understanding Load Balancing and Gateway Architecture Through a Story
Open Source Linux
Open Source Linux
Oct 25, 2023 · Operations

Scaling Servers for Millions: Load Balancing, Sharding, CDN Strategies

This guide explains how to design and expand server infrastructure to handle millions of concurrent users by using load balancers, database sharding, caching, CDNs, hardware selection criteria, and redundancy techniques, ensuring high availability and performance 24/7.

CDNdatabase shardingload balancing
0 likes · 11 min read
Scaling Servers for Millions: Load Balancing, Sharding, CDN Strategies
Liangxu Linux
Liangxu Linux
Dec 14, 2020 · Backend Development

How Many TCP Connections Can One Server Really Handle? A Deep Dive

This article explains the true limits of simultaneous TCP connections on a single Linux server, debunking common myths about the 65,535 port ceiling, detailing kernel and user‑level file‑descriptor restrictions, sysctl buffer settings, and a practical experiment achieving one million concurrent connections.

LinuxNetwork ConnectionsTCP
0 likes · 7 min read
How Many TCP Connections Can One Server Really Handle? A Deep Dive
21CTO
21CTO
Dec 2, 2017 · Backend Development

How King of Glory Scaled to 4,600 Servers: Inside Its Backend Architecture

King of Glory’s technical director Sun Xun recounts the evolution from a PC RTS framework to a massive mobile MOBA, detailing the game’s server‑hall and PvP split, the introduction of proxy servers, the shift from TCP to UDP with frame‑sync, and ongoing network and scaling optimizations.

BackendGame ArchitectureMobile Gaming
0 likes · 18 min read
How King of Glory Scaled to 4,600 Servers: Inside Its Backend Architecture