Optimizing WebGL Rendering for Mobile Digital Human Performance
To deliver high‑quality mobile digital‑human graphics without inflating B‑Station’s app size, we replaced heavyweight engines with a lightweight Three.js‑based WebGL pipeline, refined the PBR shader (Cook‑Torrance, Smith, visibility term) and added skin, eye, anti‑aliasing and translucency tricks, cutting package growth to under 1 MB and boosting frame rates by up to 62 % on typical smartphones.