Tagged articles

Spatial Audio

3 articles · Page 1 of 1
HarmonyOS Developer Technology
HarmonyOS Developer Technology
Jun 13, 2026 · Mobile Development

HarmonyOS 7.0 Beta1: On-Device A2A, 3DGS Spatial Computing, Instant App Startup

HarmonyOS 7.0 Developer Beta1 introduces on-device A2A for secure agent integration, 3D Gaussian Splatting spatial reconstruction and rendering, ArkUI immersive light-sense components, ArkTS compilation and debugging enhancements, OHAudioSuite spatial audio pipeline, and a kernel-level fast startup technology that trades storage I/O for memory savings to achieve instant app launches.

3D Gaussian SplattingAbility KitArkTS
0 likes · 12 min read
HarmonyOS 7.0 Beta1: On-Device A2A, 3DGS Spatial Computing, Instant App Startup
Bilibili Tech
Bilibili Tech
Jun 21, 2024 · Industry Insights

How Bilibili’s Video Cloud Tackles Spatial Video and Audio: From MV‑HEVC to Audio Vivid

This article examines Bilibili Video Cloud’s technical exploration of spatial video and spatial audio, comparing traditional 2D encoding with MultiView (MV‑HEVC), detailing the implementation of MV‑HEVC to SBS conversion, and describing the integration of Audio Vivid technology for immersive 3‑D sound.

Audio VividMV-HEVCSpatial Audio
0 likes · 13 min read
How Bilibili’s Video Cloud Tackles Spatial Video and Audio: From MV‑HEVC to Audio Vivid
Youku Technology
Youku Technology
Nov 2, 2021 · Game Development

Building a High-Performance, High-Reusability, High-Reliability Audio Rendering Engine: Youku's Practice

Youku’s commercial‑grade audio rendering engine achieves high performance, reusability, and reliability by modularizing audio interfaces, post‑processing, output, caching, and focus management across multiple OSes, employing chain‑style pipelines, reactive filters, double‑linked buffer caching, latency monitoring, exception detection, and spatial‑audio filters for 5.1 surround sound.

C++ audio processingSpatial AudioYouku
0 likes · 11 min read
Building a High-Performance, High-Reusability, High-Reliability Audio Rendering Engine: Youku's Practice