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Kuaishou Tech
Kuaishou Tech
Jun 28, 2021 · Fundamentals

Mobile IBL Rendering: Split‑Sum Approximation Comparison and Highlight Aliasing Mitigation

This article examines mobile Image‑Based Lighting (IBL) rendering, comparing Split‑Sum Approximation with Substance Painter results, analyzing high‑frequency lighting differences, proposing reflection direction corrections, detailing Prefilter map generation, and presenting solutions for highlight aliasing on mobile GPUs.

IBLPrefilter MapShader
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Mobile IBL Rendering: Split‑Sum Approximation Comparison and Highlight Aliasing Mitigation