Programmer DD
Programmer DD
Nov 30, 2020 · Operations

Mastering High Availability: From Cold Backup to Multi‑Active Deployments

This article explains how backend services can be classified as stateless or stateful and explores a range of high‑availability strategies—from simple cold backups and active‑standby setups to same‑city, cross‑city, and multi‑active architectures—highlighting their trade‑offs and implementation considerations.

backend servicesdisaster recoveryhigh availability
0 likes · 14 min read
Mastering High Availability: From Cold Backup to Multi‑Active Deployments
Java Backend Technology
Java Backend Technology
Aug 4, 2020 · Game Development

Why Game Servers Shun Microservices: Real‑Time Performance Challenges

Game servers often avoid microservice architectures because real‑time communication, low latency, and stateful processing demand tightly coupled, high‑performance designs, making the added network overhead, stateless constraints, and complexity of microservices unsuitable for fast‑paced multiplayer games.

Network Latencygame-serversmicroservices
0 likes · 9 min read
Why Game Servers Shun Microservices: Real‑Time Performance Challenges