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Architecture Digest
Architecture Digest
Jul 31, 2016 · Game Development

Maintaining Game World State with Data Services: Architecture, Sharding, and High Availability

This article examines how to maintain game world state using data services, discussing traditional DB proxy processes, the role of Redis as a cache and database, stateless versus stateful services, sharding, high‑availability mechanisms such as Sentinel, Zookeeper, and the overall architecture for scalable MMO back‑ends.

Data Servicegame serverhigh availability
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Maintaining Game World State with Data Services: Architecture, Sharding, and High Availability