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Kuaishou Tech
Kuaishou Tech
Feb 18, 2022 · Game Development

Motion Retargeting Techniques for High‑Quality Virtual Character Driving

The article surveys motion retargeting, describing its importance for virtual characters, outlining traditional geometric methods and recent deep‑learning approaches, presenting a customized Interaction Mesh‑based solution from Kuaishou Y‑tech, and discussing performance, limitations, and future research directions.

Deep Learningmotion retargetingvirtual characters
0 likes · 11 min read
Motion Retargeting Techniques for High‑Quality Virtual Character Driving
Kuaishou Large Model
Kuaishou Large Model
Feb 11, 2022 · Artificial Intelligence

How Motion Retargeting Powers Real‑Time Virtual Humans: Techniques & Insights

Motion retargeting, also known as motion adaptation, transfers source motion to arbitrary virtual characters while preserving semantic features and natural flow, and this article reviews traditional geometry‑based methods, recent deep‑learning approaches, and Kuaishou Y‑Tech’s optimized pipeline that balances quality, contact preservation, and real‑time performance.

Deep Learninganimationcomputer graphics
0 likes · 13 min read
How Motion Retargeting Powers Real‑Time Virtual Humans: Techniques & Insights
Taobao Frontend Technology
Taobao Frontend Technology
Dec 16, 2021 · Artificial Intelligence

How Virtual Digital Humans Are Shaping the Future of Entertainment and Tech

This article defines virtual characters, outlines their market growth and industry chain, showcases leading products and solutions, and details the technical research—including AI-driven animation, rendering pipelines, scene orchestration, and big‑data algorithms—being pursued by Alibaba's front‑end team.

AIBig DataGame Development
0 likes · 12 min read
How Virtual Digital Humans Are Shaping the Future of Entertainment and Tech
Alibaba Terminal Technology
Alibaba Terminal Technology
Dec 2, 2021 · Artificial Intelligence

How Virtual Digital Humans Are Shaping the Future of Entertainment and Commerce

This article defines virtual characters, traces their origins from the 1989 Visible Human Project to modern digital idols, examines market growth across e‑commerce, finance, film and gaming, outlines the industry’s three‑layer architecture, showcases leading products and solutions, and details the technical research areas such as 3D art pipelines, facial‑animation, rendering, scene orchestration, and big‑data‑driven algorithms pursued by Alibaba’s front‑end team.

3D renderingAIIndustry analysis
0 likes · 14 min read
How Virtual Digital Humans Are Shaping the Future of Entertainment and Commerce