Game Development 18 min read

Comprehensive GPU Benchmark of Black Myth: Wukong Across Multiple Configurations and Resolutions

An extensive GPU benchmark of the Unreal Engine‑powered game Black Myth: Wukong evaluates performance across 41 graphics cards, multiple resolutions, and ray‑tracing settings, revealing which GPUs deliver playable frame rates with and without DLSS/FSR/TSR and frame‑generation technologies.

Architects' Tech Alliance
Architects' Tech Alliance
Architects' Tech Alliance
Comprehensive GPU Benchmark of Black Myth: Wukong Across Multiple Configurations and Resolutions

The article presents a detailed GPU benchmark for the action‑RPG Black Myth: Wukong, a game built on Unreal Engine 5 and sponsored by Nvidia, which includes a free 7 GB benchmark tool available on Steam.

Five hardware configurations were tested, each at three resolutions (1080p, 1440p, 4K) and with up to 41 different GPUs, resulting in over 40 hours of data collection on two Ryzen 7 7800X3D systems calibrated for consistency.

Two ray‑tracing presets were used: a "Cinematic" preset with 75 % upscaling, frame‑generation enabled, and very high ray tracing, and a "Medium" preset with the same upscaling but medium ray tracing. Nvidia GPUs used DLSS, while all other GPUs used FSR to enable frame‑generation.

Key findings at 1080p (Cinematic): RTX 4090 is the only GPU delivering smooth performance (~141 fps), while RTX 4080 and RTX 4070 Ti provide acceptable experience. Radeon GPUs, even the high‑end 7900 XTX, fall far behind.

At 1440p, RTX 4090 still leads, but RTX 4080 and RTX 4070 Ti remain usable; most Radeon cards cannot meet the 60 fps threshold.

At 4K, performance drops sharply; only RTX 4090 remains viable with reduced quality settings, and even then frame rates hover around 70 fps.

When the ray‑tracing preset is lowered to Medium, RTX 4090’s performance improves modestly, while the 7900 XTX sees a larger gain (up to 70 fps), though frame‑generation still limits smoothness.

Additional tests include raw (no upscaling, no ray tracing) at various quality presets, showing that without ray tracing the game remains more scalable, but still demanding at higher resolutions.

The article also compares DirectX 11 vs. DirectX 12 performance, noting modest gains for certain GPUs (e.g., GTX 1080 Ti gains 18 % in DX12 at 1080p).

Overall, the benchmark provides a comprehensive view of which current GPUs can handle Black Myth: Wukong at different settings, helping users decide on potential upgrades.

Performance analysisRay TracingBlack MythDLSSFSRGPU BenchmarkRTX 4090
Architects' Tech Alliance
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