Create a Stunning Wrecking Ball Physics Animation in Blender with Python
This tutorial walks you through using Blender's Python API to set up a plane, a torus chain, and a wall of cubes as rigid bodies, then shows how to tweak the code and parameters to produce a dramatic wrecking‑ball collision animation.
Below is the complete code needed to create the flashy animation shown above.
We need three groups of rigid bodies in Blender: a plane, a chain of torus objects, and a wall of cubes.
1. Plane – The second line of code creates a simple plane on which the cubes rest; the plane is set as a passive rigid body (line 4) to prevent it from falling under gravity.
2. Torus Chain – Lines 5‑12 generate a chain of 18 torus objects that will strike the wall. Lines 6‑8 position them and rotate each 90° around the Y‑axis based on the remainder of x divided by 2, creating a 0‑1‑0‑1 pattern. Line 10 sets their collision shape to “MESH” (using Convex Hull would ignore the holes). Lines 11‑12 disable the first torus to keep the chain anchored.
3. Cubes – Lines 13‑16 create a column of 10 lightweight cubes; because the Z‑loop (line 13) is nested inside the X‑loop (line 5), the result is an 18 × 10 wall of cubes.
When you press Play on the timeline, the chain falls, hits the cubes, and launches them.
To make the last torus look more like a wrecking ball, replace lines 6‑8 with the code shown below.
Further, replace lines 13‑16 with the new code to change the cube wall, and add the import of sin and cos at the top of the script to enable trigonometric functions.
Enjoy the destruction!
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