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Blender

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Rare Earth Juejin Tech Community
Rare Earth Juejin Tech Community
May 26, 2025 · Game Development

Customizable 3D Scene Construction with Three.js, Shaders, AI‑Generated Assets, and Advanced Character Controls

This article guides readers through building a highly customized 3D scene using Three.js, GLSL shaders, AI‑generated 2D/3D assets, orthographic cameras, pixelated post‑processing, four‑direction character movement, octree collision detection, and stylized water effects, while providing code snippets and resource links.

3DAIBlender
0 likes · 35 min read
Customizable 3D Scene Construction with Three.js, Shaders, AI‑Generated Assets, and Advanced Character Controls
NetEase LeiHuo Testing Center
NetEase LeiHuo Testing Center
Apr 27, 2025 · Game Development

Texture Density Checking and Art Asset QA in Game Development: A Case Study and Practical Solutions

This article examines a game‑development incident caused by excessive texture density, analyzes the underlying issues, and presents a comprehensive QA workflow—including requirement analysis, a Blender‑based density‑checking pipeline, web heat‑map visualization, post‑commit automation, and lessons learned—to improve art asset quality and prevent performance crashes.

AutomationBlenderart asset QA
0 likes · 14 min read
Texture Density Checking and Art Asset QA in Game Development: A Case Study and Practical Solutions
vivo Internet Technology
vivo Internet Technology
Jul 12, 2023 · Frontend Development

Building an Immersive Web 3D Exhibition Hall with Three.js and Blender

The article shows how the vivo front‑end team built a lightweight, mobile‑friendly 3D exhibition hall for the Game Festival by modeling in Blender, exporting GLB files, and using Three.js to set up the scene, lighting, shadows, joystick navigation, collision detection, and performance optimizations such as texture baking and model compression.

3D ModelingBlenderThree.js
0 likes · 21 min read
Building an Immersive Web 3D Exhibition Hall with Three.js and Blender
DaTaobao Tech
DaTaobao Tech
Nov 9, 2022 · Mobile Development

3D Rendering for Digital Collectibles in the Taobao App Using Blender and Unity

An end‑to‑end pipeline is presented that uses Blender to split and UV‑map a frame model, exports it as FBX, imports it into Unity where a runtime API dynamically updates materials, textures, colors and shininess for digital collectibles in the Taobao app, addressing mesh processing, FOV, lighting and anisotropic filtering issues.

3D renderingBlenderModel Preprocessing
0 likes · 10 min read
3D Rendering for Digital Collectibles in the Taobao App Using Blender and Unity
Rare Earth Juejin Tech Community
Rare Earth Juejin Tech Community
Nov 19, 2021 · Frontend Development

Creating Meta’s 3D Dynamic Logo with Three.js and Blender

This tutorial explains how to recreate Meta’s animated 3D logo by combining Three.js geometry, Blender modeling, FBX loading, custom materials, animation mixers, raycasting for interaction, and progress tracking, providing a complete step‑by‑step guide for web‑based 3D development.

3D ModelingBlenderFBXLoader
0 likes · 16 min read
Creating Meta’s 3D Dynamic Logo with Three.js and Blender