How ByteDance’s Billion‑Dollar Pico Deal Challenges Facebook’s Metaverse Push
ByteDance’s multi‑billion‑dollar acquisition of VR maker Pico mirrors Facebook’s Oculus purchase, intensifying a tech rivalry that spans metaverse ambitions, short‑video dominance, and aggressive investments in VR hardware, gaming, and social platforms.
On August 31, ByteDance confirmed the acquisition of Pico, the largest domestic VR hardware company, for a price reportedly in the tens of billions of yuan, echoing Facebook’s 2014 $30 billion purchase of Oculus.
Facebook’s Oculus deal, largely paid in stock that later multiplied in value, was driven by a belief that VR/AR would become the next computing platform once active users reached around ten million.
ByteDance’s earlier modest investment in metaverse startup Code Kuankun now escalates to a massive purchase, positioning the company to compete directly with Facebook’s VR ambitions.
Pico, similar to Oculus, develops both VR hardware and content, and its major shareholder, Goer Acoustics, also manufactures hardware for Oculus Quest, creating overlapping supply chains.
The rivalry extends beyond hardware: TikTok’s rapid growth has eroded Facebook’s advertising revenue, prompting Facebook to launch copycat short‑video apps like Lasso and Reels, which failed to match TikTok’s scale.
Facebook’s founder Mark Zuckerberg has repeatedly emphasized a three‑pillar strategy—global connectivity, AI, and VR/AR—aiming to transform the company into a metaverse leader within five years.
ByteDance seeks to leverage its global short‑video and collaboration tools to build a metaverse ecosystem, investing in projects like Code Kuankun’s youth‑focused UGC platform Reworld, which resembles Roblox.
Beyond VR hardware, both companies are expanding into gaming; Facebook has acquired several VR game studios, while ByteDance has bought multiple game developers and is experimenting with VR content such as the virtual idol group A‑Soul.
Analysts view the Pico acquisition as ByteDance’s attempt to accelerate its metaverse entry, but note that sustained investment in software ecosystems and VR wearables will be essential to remain competitive.
Signed-in readers can open the original source through BestHub's protected redirect.
This article has been distilled and summarized from source material, then republished for learning and reference. If you believe it infringes your rights, please contactand we will review it promptly.
21CTO
21CTO (21CTO.com) offers developers community, training, and services, making it your go‑to learning and service platform.
How this landed with the community
Was this worth your time?
0 Comments
Thoughtful readers leave field notes, pushback, and hard-won operational detail here.
