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VR

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Rare Earth Juejin Tech Community
Rare Earth Juejin Tech Community
Jan 28, 2025 · Frontend Development

Implementing VR House Viewing with Vue, Photo Sphere Viewer, and AMap API

This guide details how to build an immersive VR house‑tour web app using Vue.js, Photo Sphere Viewer for 360° panoramas, and AMap API for custom and mass map markers, covering project setup, integration steps, and code examples.

3DAMapPhoto Sphere Viewer
0 likes · 6 min read
Implementing VR House Viewing with Vue, Photo Sphere Viewer, and AMap API
Python Programming Learning Circle
Python Programming Learning Circle
Jul 12, 2023 · Game Development

Introduction and Beginner Guide to Vizard VR Development Platform

This article introduces Vizard, a C/C++‑based virtual‑reality development platform with Python support, and provides step‑by‑step code examples for loading avatars, creating random pigeon walks, implementing character dialogue, handling movement and mouse input, and showcasing typical VR scene effects.

3DPythonVR
0 likes · 5 min read
Introduction and Beginner Guide to Vizard VR Development Platform
Python Programming Learning Circle
Python Programming Learning Circle
Mar 11, 2023 · Game Development

Introduction and Basic Usage of the Vizard Virtual‑Reality Development Platform

This article introduces Vizard, a C/C++‑based virtual‑reality development platform with Python support, and demonstrates how to load avatars and objects, create random‑walk behavior, implement dialogue actions, control character movement via keyboard, capture mouse input, and combine these techniques into a complete interactive 3D scene.

3DPythonVR
0 likes · 5 min read
Introduction and Basic Usage of the Vizard Virtual‑Reality Development Platform
ByteFE
ByteFE
Nov 2, 2022 · Frontend Development

Understanding WebXR: API Overview, Device Interaction, and VR/AR Development

This article explains the WebXR standard for rendering 3D scenes in browsers, covers its history, browser support, step‑by‑step usage with WebGL, details the WebXR Device API objects such as XRSystem, XRSession, XRReferenceSpace, and demonstrates a panoramic VR image viewer with full code examples.

ARJavaScriptVR
0 likes · 25 min read
Understanding WebXR: API Overview, Device Interaction, and VR/AR Development
DaTaobao Tech
DaTaobao Tech
Sep 9, 2022 · Frontend Development

Getting Started with WebXR and AR using A‑Frame and Mind‑AR

This guide introduces WebXR’s 3DoF/6DoF concepts, walks through building a basic A‑Frame scene, then shows how to add Mind‑AR face‑tracking with WebAssembly, WebGL2/WebGPU and event listeners, and even wraps it in a React component, outlining the three core steps for creating performant web‑based AR experiences.

A-FrameARJavaScript
0 likes · 14 min read
Getting Started with WebXR and AR using A‑Frame and Mind‑AR
Python Programming Learning Circle
Python Programming Learning Circle
Jul 6, 2022 · Game Development

Introduction to Vizard: Loading Avatars, Random Walk, Character Actions, and Mouse Interaction

This article introduces Vizard, a C/C++‑based virtual‑reality development platform with Python bindings, and demonstrates how to load avatars and objects, implement a random‑walk pigeon, create talking characters, handle character movement via keyboard, capture mouse motion, and combine these techniques into a functional VR scene.

3D graphicsPythonVR
0 likes · 6 min read
Introduction to Vizard: Loading Avatars, Random Walk, Character Actions, and Mouse Interaction
IT Services Circle
IT Services Circle
Feb 3, 2022 · Fundamentals

The Harsh Realities of the VR Industry: From Consumer to Government Projects

The article recounts a former VR professional’s candid assessment of the industry’s bleak economics, explaining why consumer‑focused VR is unprofitable, how companies shift to government contracts, the risks of project cancellations, and why many now view real‑world manufacturing as a more viable path.

BusinessStrategyGovernmentContractsIndustryAnalysis
0 likes · 12 min read
The Harsh Realities of the VR Industry: From Consumer to Government Projects
ByteDance Web Infra
ByteDance Web Infra
Jan 28, 2022 · Frontend Development

Interview with Ricardo Cabello (mrdoob) on Three.js, WebGL, WebGPU, and Open‑Source Development

In this translated AMA, Three.js creator Ricardo Cabello discusses his journey from the Demoscene to Google, the evolution of Three.js, challenges of open‑source maintenance, performance optimizations, WebGL versus WebGPU, VR/AR prospects, and the future role of web graphics in the metaverse.

ARJavaScriptThree.js
0 likes · 40 min read
Interview with Ricardo Cabello (mrdoob) on Three.js, WebGL, WebGPU, and Open‑Source Development
Full-Stack Internet Architecture
Full-Stack Internet Architecture
Sep 29, 2021 · Game Development

Understanding the Metaverse: Origins, Hype, Definition, and Underlying Technologies

The article traces the Metaverse from its literary origin in Neal Stephenson's 1992 novel, explains the current investment frenzy by major tech firms, defines the concept through examples like the Oasis and Roblox's eight attributes, and outlines the key technologies—5G, edge computing, VR/AR/MR, blockchain, and AI—required to realize it while highlighting cost challenges.

5GARArtificial Intelligence
0 likes · 6 min read
Understanding the Metaverse: Origins, Hype, Definition, and Underlying Technologies
iQIYI Technical Product Team
iQIYI Technical Product Team
Aug 13, 2021 · Game Development

Improving VR Video Clarity: PPD, Tile Encoding, and Future Directions

VR video clarity suffers because the required pixels‑per‑degree far exceed what 4K or 8K spherical streams can deliver, but tile‑based encoding that decodes only the viewport, combined with low motion‑to‑photon latency, distortion control, advanced codecs and AI‑driven projection, promises sharper, lower‑bitrate 6DoF experiences.

8KPPDStreaming
0 likes · 13 min read
Improving VR Video Clarity: PPD, Tile Encoding, and Future Directions
iQIYI Technical Product Team
iQIYI Technical Product Team
Aug 6, 2021 · Artificial Intelligence

I2UV-HandNet: High‑Fidelity 3D Hand Mesh Reconstruction from Monocular RGB Images

I2UV-HandNet reconstructs high-fidelity 3D hand meshes from a single RGB image using an AffineNet encoder‑decoder to predict coarse UV maps and an SRNet super‑resolution module, trained on the SuperHandScan dataset, achieving real‑time performance and state‑of‑the‑art benchmark results, and targeting integration into next‑generation VR headsets without external controllers.

3D meshComputer VisionUV mapping
0 likes · 11 min read
I2UV-HandNet: High‑Fidelity 3D Hand Mesh Reconstruction from Monocular RGB Images
Kuaishou Audio & Video Technology
Kuaishou Audio & Video Technology
May 27, 2021 · Fundamentals

How Kuaishou Built Its Immersive Panorama Video Engine: From Sphere Modeling to Projection Rendering

This article explains how Kuaishou's audio‑video team implemented panorama video technology in 2020, covering its historical background, user impact, data analysis of a viral video, and the technical pipeline that creates a spherical model, projects it, and renders immersive 360° playback on mobile devices.

3D renderingVRmobile graphics
0 likes · 12 min read
How Kuaishou Built Its Immersive Panorama Video Engine: From Sphere Modeling to Projection Rendering
TAL Education Technology
TAL Education Technology
Jun 18, 2020 · Artificial Intelligence

An Overview of Virtual Reality, Augmented Reality, and Vision‑Based Techniques

This article explains the fundamentals of virtual reality and its distinction from augmented reality, describes VR hardware, outlines depth‑estimation and eye‑tracking methods such as projection, Hough transform, AdaBoost and sample matching, discusses Sobel edge detection, and explores the importance of audio, haptic feedback, and immersive VR applications in education.

ARComputer VisionDepth Estimation
0 likes · 11 min read
An Overview of Virtual Reality, Augmented Reality, and Vision‑Based Techniques
Baidu App Technology
Baidu App Technology
Jun 9, 2020 · Frontend Development

Introduction to Baidu Smart Mini‑Program and VR Component Development

Baidu smart mini‑programs let developers embed low‑cost VR components—such as panoramic video, image, 3‑D ring and model viewers—into apps via dynamic libraries, supporting live streaming, education and marketing use cases, while Baidu’s rendering engine and upcoming 5G bandwidth aim to broaden immersive experiences.

Baidu Mini ProgramFront-End DevelopmentSmart Components
0 likes · 10 min read
Introduction to Baidu Smart Mini‑Program and VR Component Development
iQIYI Technical Product Team
iQIYI Technical Product Team
May 8, 2020 · Artificial Intelligence

Deep Learning‑Based 2D‑to‑3D Conversion for VR Content

iQIYI’s deep‑learning pipeline converts single‑view images into high‑quality stereo pairs for VR by training on side‑by‑side 3D movies, employing a Monodepth‑based encoder‑decoder, a CVAE to encode camera parameters, ConvLSTM for temporal consistency, and disparity‑guided inpainting to fill occlusion holes, achieving stable, continuous depth maps validated through extensive human 3‑D effect assessments.

2D-to-3DComputer VisionDepth Estimation
0 likes · 12 min read
Deep Learning‑Based 2D‑to‑3D Conversion for VR Content
Tencent Cloud Developer
Tencent Cloud Developer
Oct 22, 2019 · Game Development

Key Technologies of Immersive Media in the 5G Era: 3D, Point Cloud, and Compression

With 5G accelerating video traffic, immersive media relies on advanced 3D representation, efficient point‑cloud and video‑based compression, standardized containers, and selective streaming to enable realistic VR/AR experiences across gaming, autonomous driving, and broadcasting, while Tencent’s lab drives standards and future XR applications.

3D5GVR
0 likes · 12 min read
Key Technologies of Immersive Media in the 5G Era: 3D, Point Cloud, and Compression
Youku Technology
Youku Technology
Aug 30, 2019 · Artificial Intelligence

5G-Enabled Advanced Video Content: Ultra‑HD, Immersive, and Interactive Technologies

Leveraging 5G’s massive bandwidth, ultra‑low latency, edge computing and network slicing, Youku is delivering ultra‑high-definition, immersive cloud‑VR and interactive video—ranging from restored legacy films and multi‑camera live streams to branching dramas and 6DoF experiences—creating richer user experiences and novel business models.

5GAICloudComputing
0 likes · 10 min read
5G-Enabled Advanced Video Content: Ultra‑HD, Immersive, and Interactive Technologies
Tongcheng Travel Technology Center
Tongcheng Travel Technology Center
Apr 24, 2019 · Frontend Development

Implementing VR Seat Selection for Airline Cabins Using Photo-Sphere-Viewer

This article details a front‑end solution for online seat selection in a virtual‑reality airplane cabin, analyzing challenges such as marker visibility, scene transition effects, and efficient point placement, and presenting concrete implementations with Photo‑Sphere‑Viewer, custom zoom animations, and marker management code.

Photo Sphere ViewerThree.jsVR
0 likes · 11 min read
Implementing VR Seat Selection for Airline Cabins Using Photo-Sphere-Viewer
Youku Technology
Youku Technology
Apr 15, 2019 · Fundamentals

Six Degrees of Freedom (6DoF) Video: Standards, Challenges, and Practical Implementation

Youku’s new 6DoF video approach replaces low‑resolution, bandwidth‑heavy VR by capturing multi‑camera footage, reconstructing full‑depth scenes in the cloud, and streaming standard‑compliant streams that let viewers freely translate and rotate within the content, delivering higher visual quality, AR integration, and new business opportunities.

6DoFARVR
0 likes · 17 min read
Six Degrees of Freedom (6DoF) Video: Standards, Challenges, and Practical Implementation