Mobile Development 25 min read

Master Kotlin for Android: A Quick Start Guide for Mobile Developers

This guide walks Android engineers through adding Kotlin support to new or existing projects, explains Kotlin's variable declarations, null‑safety features, type inference, val/var usage, visibility modifiers, class inheritance, open/final semantics, and safe casting, providing concise code examples and practical tips.

Jike Tech Team
Jike Tech Team
Jike Tech Team
Master Kotlin for Android: A Quick Start Guide for Mobile Developers

Adding Kotlin Support to a Project

To start using Kotlin, create a new Android project and select Kotlin as the language, or add the required Kotlin dependencies to an existing project's build.gradle files.

buildscript {
    ext.kotlin_version = '1.3.41'
    repositories { ... }
    dependencies {
        classpath 'com.android.tools.build:gradle:3.5.0-beta05'
        classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
    }
}

apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'

dependencies {
    implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
}

Variables

Kotlin requires variables to be initialized or marked as lateinit. By default variables are non‑null; to allow null you add a ? after the type, creating a nullable type.

var view: View // must be initialized
lateinit var view: View // will be initialized later
var name: String? = null // nullable variable

Accessing a nullable variable requires safe calls ( ?.) or non‑null assertions ( !!).

view?.setBackgroundColor(Color.RED)
view!!.setBackgroundColor(Color.RED)

Functions

Functions are declared with fun. The return type follows the parameter list; if omitted, the function returns Unit (similar to void).

fun cook(name: String): Food { ... }
fun main() { /* Unit is implicit */ }

Parameters can be nullable, and you must handle nullability when calling the function.

Classes and Objects

Classes are declared with class. By default they are final; use open to allow inheritance. The override keyword replaces Java’s @Override annotation.

open class MainActivity : AppCompatActivity() {
    override fun onCreate(savedInstanceState: Bundle?) { ... }
}

Instantiate objects without the new keyword:

val activity: Activity = NewActivity()

Getters, Setters, and Backing Fields

Kotlin properties automatically generate getters and setters. You can customize them using get() and set(value), accessing the underlying field with field.

var name: String = "Mike"
    get() = field + " nb"
    set(value) { field = "Cute " + value }

Visibility Modifiers

Properties and classes are public by default. Use private, protected, or internal as needed.

Type Checking and Casting

Use is for type checks; the compiler smart‑casts within the block. For explicit casts, use as (unsafe) or as? (safe, returns null on failure).

if (activity is NewActivity) {
    activity.action()
}

(activity as? NewActivity)?.action()

Exercises

Create a new Kotlin Android project with an Empty Activity and add a non‑null View property initialized in onCreate.

Declare a function that takes a View? parameter, passes the previously created View to it, and prints the view’s id.

Original Source

Signed-in readers can open the original source through BestHub's protected redirect.

Sign in to view source
Republication Notice

This article has been distilled and summarized from source material, then republished for learning and reference. If you believe it infringes your rights, please contactadmin@besthub.devand we will review it promptly.

Mobile DevelopmentAndroidKotlinclassesfunctionsnull safetyVariables
Jike Tech Team
Written by

Jike Tech Team

Article sharing by the Jike Tech Team

0 followers
Reader feedback

How this landed with the community

Sign in to like

Rate this article

Was this worth your time?

Sign in to rate
Discussion

0 Comments

Thoughtful readers leave field notes, pushback, and hard-won operational detail here.