Unity 2020.2 Public Beta Released with Major Performance and Feature Improvements
Unity has launched the public beta of version 2020.2, introducing significant performance boosts, C# 8 support, enhanced editor workflows, and numerous rendering and optimization upgrades, while also outlining future plans for Unity 2021 and the upcoming 2020 LTS release.
Unity3D is a cross‑platform browser and mobile game development framework that competes directly with Flash and now runs on iPhone.
The Unity engine adopts the same architecture and development approach as large‑scale professional game engines to deliver Web3D capabilities, marking a major leap for the Web3D industry.
One week ago Unity announced the first public beta of Unity 2020.2, highlighting major performance improvements, new programming and tool features, enhanced artistic and asset creation experiences, updates to VFX Graph, a Universal Render Pipeline approaching parity with the built‑in pipeline, native Apple Arm support, and broader media and entertainment use cases.
The release notes state that the new version continues to focus on performance, stability, and workflow enhancements. Key new features and improvements include:
Programming tools and performance enhancements
C# 8 support
Improved Time.delta stability
Support for Unity Safe Mode
Numerous visual improvements
Editor workflow optimizations
Job queue optimizations
Nested prefab optimizations
Camera optimizations
2D texture loading optimizations
Profile Analyzer reaching version 1.0
Approximately 2× faster large‑scale parallel job scheduling
…
Unity also revealed that further optimizations are planned for Unity 2021, and that Unity 2020 LTS is scheduled for release in March 2021, bundling all features from 2020.1 and 2020.2 along with future fixes, providing maximum stability for projects slated for near‑term release.
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